Frontline Legs
Frontline Legs from $0.20
At the beginning of your end phase, put a -1{d} counter on this. Blade Break (When the combat chain closes, if this defended, destroy it.)
Beseech the Demigon (Yellow)
Beseech the Demigon (Yellow) $0.20
Choose an attack action card in your banished zone. It gets +2{p} until end of turn. Go again
Banneret of Resilience
Banneret of Resilience from $0.20
Solflare - When this is charged to your hero's soul, the next action card you defend with this turn gets +1{d}.
Wall Breaker (Red)
Wall Breaker (Red) from $0.20
If you've banished a card with 6 or more {p} this turn, this gets overpower. (This can't be defended by more than 1 action card.) Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Tribute to Demolition (Red)
Tribute to Demolition (Red) $0.20
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Shaden Scream (Yellow)
Shaden Scream (Yellow) from $0.20
As an additional cost to play this, banish a random card from your hand. Your next Brute or Shadow attack this turn gets +4{p}. Go again
Celestial Resolve (Red)
Celestial Resolve (Red) $0.20
Target attack action card with Herald in its name gets +5{d}.
Angelic Descent (Red)
Angelic Descent (Red) $0.20
Target attack action card with Herald in its name gets go again. Your next angel attack this turn gets +3{p}.
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Figment of War // Bellona, Archangel of War (Marvel) Figment of War // Bellona, Archangel of War (Marvel)
Figment of War // Bellona, Archangel of War (Marvel) $44.95
Legendary (You may only have 1 Figment of War in your deck.) When this enters the arena, create a Courage token. // Once per Turn Action -- {r}{r}: Attack When Bellona attacks, you may banish a card from your hero's soul. If you do, put a +1{p} counter on each angel you control. Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Tear Through the Portal (Yellow)
Tear Through the Portal (Yellow) $0.20
Choose a yellow action card in your banished zone. It gets go again until end of turn. Go again
Soul Cleaver (Red)
Soul Cleaver (Red) $0.20
If the defending hero has 1 or more cards in their soul, this gets go again. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Searing Ray (Red)
Searing Ray (Red) $0.20
If you have a yellow card in your pitch zone, this gets +2{p}.
Levia
Levia $0.20
If a card with 6 or more {p} has been put into your banished zone this turn, cards you own lose blood debt during the end phase.
Frontline Helm
Frontline Helm from $0.20
At the beginning of your end phase, put a -1{d} counter on this. Blade Break (When the combat chain closes, if this defended, destroy it.)
Cleansing Light (Blue)
Cleansing Light (Blue) from $0.20
If a card has been put into your hero's soul this turn, you may play this as though it were an instant. Destroy target blue aura.
Beseech the Demigon (Blue)
Beseech the Demigon (Blue) $0.20
Choose an attack action card in your banished zone. It gets +1{p} until end of turn. Go again
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Widespread Ruin (Extended Art)
Widespread Ruin (Extended Art) $69.95
Rune Gate (If you control Runechants equal to or greater than Widespread Ruin's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, each hero who has lost {g} this turn banishes the top card of their deck. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Tear Through the Portal (Blue)
Tear Through the Portal (Blue) $0.20
Choose a blue action card in your banished zone. It gets go again until end of turn. Go again
Resounding Courage (Yellow)
Resounding Courage (Yellow) $0.20
Target Light Warrior attack gets +2{p}. If you've charged this turn, create a Courage token.
Putrid Stirrings (Yellow)
Putrid Stirrings (Yellow) $0.20
You may play this from your banished zone. The next attack action card you rune gate this turn gets +4{p}. Go again Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
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