Dusk Til Dawn Singles
Rift Skitter (Red)
from $0.25
Rune Gate (If you control Runechants equal to or greater than Rift Skitter's {r} cost, you may play it from your banished zone without paying its {r} cost.)
Go again
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Levia
$0.20
If a card with 6 or more {p} has been put into your banished zone this turn, cards you own lose blood debt during the end phase.
Frontline Plating
from $0.10
At the beginning of your end phase, put a -1{d} counter on this.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Cleansing Light (Yellow)
from $0.20
If a card has been put into your hero's soul this turn, you may play this as though it were an instant.
Destroy target yellow aura.
Cleansing Light (Blue)
from $0.25
If a card has been put into your hero's soul this turn, you may play this as though it were an instant.
Destroy target blue aura.
Beseech the Demigon (Blue)
from $0.25
Choose an attack action card in your banished zone. It gets +1{p} until end of turn.
Go again
Vantom Banshee (Yellow)
from $0.20
Rune Gate (If you control Runechants equal to or greater than Vantom Banshee's {r} cost, you may play it from your banished zone without paying its {r} cost.)
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Vantom Banshee (Blue)
from $0.25
Rune Gate (If you control Runechants equal to or greater than Vantom Banshee's {r} cost, you may play it from your banished zone without paying its {r} cost.)
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Tribute to Demolition (Red)
from $0.25
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Tear Through the Portal (Yellow)
from $0.20
Choose a yellow action card in your banished zone. It gets go again until end of turn.
Go again
Tear Through the Portal (Blue)
from $0.25
Choose a blue action card in your banished zone. It gets go again until end of turn.
Go again
Soul Butcher (Red)
from $0.25
If the defending hero has 1 or more cards in their soul, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Resounding Courage (Yellow)
from $0.20
Target Light Warrior attack gets +2{p}.
If you've charged this turn, create a Courage token.
Lay to Rest (Yellow)
from $0.20
When this attacks a Shadow hero, it gets +1{p}.
When this hits a hero, you may turn a card in their banished zone face-down.
Hungering Demigon (Blue)
from $0.25
If an opposing hero has 1 or more cards in their soul, you may play this from your banished zone.
When this hits a hero, banish a card from their soul.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Grim Feast (Blue)
from $0.25
You may play this from your banished zone. If you do, it costs {r}{r} less to play.
Gain 1{g}
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Frontline Gauntlets
from $0.10
At the beginning of your end phase, put a -1{d} counter on this.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Charge of the Light Brigade (Yellow)
from $0.20
The next attack you charge this turn gets +2{p}.
Go again