Dusk Til Dawn Singles
Light the Way (Red)
from $0.10
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
When this hits, if a yellow card was charged this way, this gets go again.
Celestial Reprimand (Red)
from $0.10
Target card defending an attack with Herald in its name gets -3{p} this combat chain.
Celestial Reprimand (Blue)
from $0.10
Target card defending an attack with Herald in its name gets -1{p} this combat chain.
Beaming Blade
$0.10
Once per Turn Action -- {r}{r}: Attack
If a yellow card has been put into your hero's soul this turn, this gets +5{p}.
Spectral Shield
$0.10
Ward 1 (If your hero would be dealt damage, destroy this to prevent 1 of that damage.)
Sold out
Figment of Tenacity // Metis, Archangel of Tenacity (Marvel)
$52.95
Legendary (You may only have 1 Figment of Tenacity in your deck.)
When this enters the arena, your next attack this turn gets dominate.
//
Once per Turn Action -- {r}{r}: Attack
When Metis attacks, you may banish a card from your hero's soul. If you do, your attacks this turn get dominate.
Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Shaden Scream (Red)
from $0.10
As an additional cost to play this, banish a random card from your hand.
Your next Brute or Shadow attack this turn gets +5{p}.
Go again
Shaden Scream (Blue)
from $0.10
As an additional cost to play this, banish a random card from your hand.
Your next Brute or Shadow attack this turn gets +3{p}.
Go again
Angelic Descent (Blue)
from $0.10
Target attack action card with Herald in its name gets go again.
Your next angel attack this turn gets +1{p}.
Figment of Judgment // Themis, Archangel of Judgment (Marvel)
$59.95
Legendary (You may only have 1 Figment of Judgment in your deck.)
When this enters the arena, you may turn a card in any banished zone face-down.
//
Once per Turn Action -- {r}{r}: Attack
When Themis attacks, you may banish a card from your hero's soul. If you do, turn a card in any banished zone face-down.
Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Vile Inquisition (Yellow)
from $0.10
You may play this from your banished zone. If you do, it costs {r}{r} less to play.
Target hero banishes the top card of their deck. If it's yellow, they lose 1{g}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Radiant Raiment
from $0.10
Instant -- Banish this and a card from your hero's soul: Prevent the next 2 damage that would be dealt to your hero this turn.
Widespread Annihilation (Extended Art)
$31.95
Rune Gate (If you control Runechants equal to or greater than Widespread Annihilation's {r} cost, you may play it from your banished zone without paying its {r} cost.)
When the combat chain closes, each hero who has lost {g} this turn banishes a card from their hand.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Levia, Shadowborn Abomination
$0.10
If a card with 6 or more {p} has been put into your banished zone this turn, cards you own lose blood debt during the end phase.
Figment of Triumph // Victoria, Archangel of Triumph (Marvel)
$59.95
Legendary (You may only have 1 Figment of Triumph in your deck.)
When this enters the arena, attack action cards your opponents control get -1{p} this turn.
//
Once per Turn Action -- {r}{r}: Attack
When Victoria attacks, you may banish a card from your hero's soul. If you do, attack action cards your opponents control get -1{p} until the start of your next turn.
Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Figment of Rebirth // Avalon, Archangel of Rebirth (Marvel)
$89.95
Legendary (You may only have 1 Figment of Rebirth in your deck.)
When this enters the arena, you may put a yellow action card from your graveyard on top of your deck.
//
Once per Turn Action -- {r}{r}: Attack
When Avalon attacks, you may banish a card from your hero's soul. If you do, put a yellow card from your graveyard on top of your deck.
Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Vile Inquisition (Red)
from $0.10
You may play this from your banished zone. If you do, it costs {r}{r} less to play.
Target hero banishes the top card of their deck. If it's red, they lose 1{g}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Shaden Swing (Yellow)
from $0.10
As an additional cost to play this, banish a random card from your hand.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Resounding Courage (Red)
from $0.10
Target Light Warrior attack gets +3{p}.
If you've charged this turn, create a Courage token.
Embodiment of Lightning
$0.10
When you play an attack action card, destroy this and the attack gets go again.