Charge of the Light Brigade (Red)
Charge of the Light Brigade (Red) from $0.10
The next attack you charge this turn gets +3{p}. Go again
Banneret of Resilience
Banneret of Resilience from $0.10
Solflare - When this is charged to your hero's soul, the next action card you defend with this turn gets +1{d}.
Angelic Descent (Yellow)
Angelic Descent (Yellow) from $0.10
Target attack action card with Herald in its name gets go again. Your next angel attack this turn gets +2{p}.
V for Valor (Red)
V for Valor (Red) from $0.10
Attack Reaction -- {r}, destroy this, charge your hero's soul: Target attack gets +3{p}. (Put a card from your hand face-up under your hero card.)
Shaden Swing (Red)
Shaden Swing (Red) from $0.10
As an additional cost to play this, banish a random card from your hand. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Radiant View
Radiant View from $0.10
Instant -- Banish this and a card from your hero's soul: Prevent the next 2 damage that would be dealt to your hero this turn.
Light the Way (Yellow)
Light the Way (Yellow) from $0.10
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) When this hits, if a yellow card was charged this way, this gets go again.
Grim Feast (Red)
Grim Feast (Red) from $0.10
You may play this from your banished zone. If you do, it costs {r}{r} less to play. Gain 3{g} Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Embodiment of Earth
Embodiment of Earth $0.10
Your non-attack action cards get +1{d} while defending. At the beginning of your action phase, destroy this.
Celestial Resolve (Yellow)
Celestial Resolve (Yellow) from $0.10
Target attack action card with Herald in its name gets +4{d}.
Beseech the Demigon (Yellow)
Beseech the Demigon (Yellow) from $0.10
Choose an attack action card in your banished zone. It gets +2{p} until end of turn. Go again
Beaming Bravado (Blue)
Beaming Bravado (Blue) from $0.10
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) If a yellow card is charged this way, this gets +1{p}.
Wall Breaker (Red)
Wall Breaker (Red) from $0.10
If you've banished a card with 6 or more {p} this turn, this gets overpower. (This can't be defended by more than 1 action card.) Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Tribute to the Legions of Doom (Yellow)
Tribute to the Legions of Doom (Yellow) from $0.10
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Soul Cleaver (Red)
Soul Cleaver (Red) from $0.10
If the defending hero has 1 or more cards in their soul, this gets go again. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Shaden Scream (Yellow)
Shaden Scream (Yellow) from $0.10
As an additional cost to play this, banish a random card from your hand. Your next Brute or Shadow attack this turn gets +4{p}. Go again
Putrid Stirrings (Blue)
Putrid Stirrings (Blue) from $0.10
You may play this from your banished zone. The next attack action card you rune gate this turn gets +3{p}. Go again Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Frontline Plating
Frontline Plating from $0.10
At the beginning of your end phase, put a -1{d} counter on this. Blade Break (When the combat chain closes, if this defended, destroy it.)
Cleansing Light (Yellow)
Cleansing Light (Yellow) from $0.10
If a card has been put into your hero's soul this turn, you may play this as though it were an instant. Destroy target yellow aura.
Cleansing Light (Blue)
Cleansing Light (Blue) from $0.10
If a card has been put into your hero's soul this turn, you may play this as though it were an instant. Destroy target blue aura.
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