Shaden Swing (Red)
Shaden Swing (Red) from $0.10
As an additional cost to play this, banish a random card from your hand. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Light the Way (Yellow)
Light the Way (Yellow) from $0.10
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) When this hits, if a yellow card was charged this way, this gets go again.
Grim Feast (Red)
Grim Feast (Red) from $0.10
You may play this from your banished zone. If you do, it costs {r}{r} less to play. Gain 3{g} Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Charge of the Light Brigade (Red)
Charge of the Light Brigade (Red) from $0.10
The next attack you charge this turn gets +3{p}. Go again
Beaming Bravado (Blue)
Beaming Bravado (Blue) from $0.10
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) If a yellow card is charged this way, this gets +1{p}.
Figment of Rebirth // Avalon, Archangel of Rebirth (Marvel) Figment of Rebirth // Avalon, Archangel of Rebirth (Marvel)
Figment of Rebirth // Avalon, Archangel of Rebirth (Marvel) $94.95
Legendary (You may only have 1 Figment of Rebirth in your deck.) When this enters the arena, you may put a yellow action card from your graveyard on top of your deck. // Once per Turn Action -- {r}{r}: Attack When Avalon attacks, you may banish a card from your hero's soul. If you do, put a yellow card from your graveyard on top of your deck. Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Wall Breaker (Red)
Wall Breaker (Red) from $0.10
If you've banished a card with 6 or more {p} this turn, this gets overpower. (This can't be defended by more than 1 action card.) Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Soul Cleaver (Red)
Soul Cleaver (Red) from $0.10
If the defending hero has 1 or more cards in their soul, this gets go again. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Shaden Scream (Yellow)
Shaden Scream (Yellow) from $0.10
As an additional cost to play this, banish a random card from your hand. Your next Brute or Shadow attack this turn gets +4{p}. Go again
Radiant Raiment
Radiant Raiment from $0.10
Instant -- Banish this and a card from your hero's soul: Prevent the next 2 damage that would be dealt to your hero this turn.
Putrid Stirrings (Blue)
Putrid Stirrings (Blue) from $0.10
You may play this from your banished zone. The next attack action card you rune gate this turn gets +3{p}. Go again Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Frontline Plating
Frontline Plating from $0.10
At the beginning of your end phase, put a -1{d} counter on this. Blade Break (When the combat chain closes, if this defended, destroy it.)
Embodiment of Earth
Embodiment of Earth $0.10
Your non-attack action cards get +1{d} while defending. At the beginning of your action phase, destroy this.
Cleansing Light (Yellow)
Cleansing Light (Yellow) from $0.10
If a card has been put into your hero's soul this turn, you may play this as though it were an instant. Destroy target yellow aura.
Cleansing Light (Blue)
Cleansing Light (Blue) from $0.10
If a card has been put into your hero's soul this turn, you may play this as though it were an instant. Destroy target blue aura.
Celestial Resolve (Yellow)
Celestial Resolve (Yellow) from $0.10
Target attack action card with Herald in its name gets +4{d}.
Celestial Resolve (Red)
Celestial Resolve (Red) from $0.10
Target attack action card with Herald in its name gets +5{d}.
Beseech the Demigon (Yellow)
Beseech the Demigon (Yellow) from $0.10
Choose an attack action card in your banished zone. It gets +2{p} until end of turn. Go again
Widespread Destruction (Extended Art)
Widespread Destruction (Extended Art) $47.95
Rune Gate (If you control Runechants equal to or greater than Widespread Destruction's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, each hero who has lost {g} this turn banishes a card from their arsenal. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Vantom Banshee (Yellow)
Vantom Banshee (Yellow) from $0.10
Rune Gate (If you control Runechants equal to or greater than Vantom Banshee's {r} cost, you may play it from your banished zone without paying its {r} cost.) Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
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