Dusk Til Dawn Singles
Prism, Awakener of Sol
$7.95
Whenever a card with Herald in its name is put into Prism's soul during an action phase, you may search your deck for a figment, put it into the arena, then shuffle.
Once per Turn Instant -- {r}{r}, banish a card from Prism's soul: Awaken target figment you control. (Flip it.)
Lumina Lance
from $3.95
As an additional cost to play this, banish up to 3 cards from your hero's soul. Choose that many modes;
Target Light attack gets +2{p}.
Target Light attack gets "When this hits, draw a card."
Target Light attack gets "When this hits, it gets go again."
Grimoire of the Haunt
from $2.75
Instant -- {r}, banish this: Create an Eloquence token.
Arcane Barrier 1 (If your hero would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Figment of War // Bellona, Archangel of War
$7.95
Legendary (You may only have 1 Figment of War in your deck.)
When this enters the arena, create a Courage token.
//
Once per Turn Action -- {r}{r}: Attack
When Bellona attacks, you may banish a card from your hero's soul. If you do, put a +1{p} counter on each angel you control.
Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Figment of Tenacity // Metis, Archangel of Tenacity
$1.75
Legendary (You may only have 1 Figment of Tenacity in your deck.)
When this enters the arena, your next attack this turn gets dominate.
//
Once per Turn Action -- {r}{r}: Attack
When Metis attacks, you may banish a card from your hero's soul. If you do, your attacks this turn get dominate.
Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Chorus of Ironsong
from $0.75
Dorinthea Specialization (You may only have this in your deck if your hero is Dorinthea.)
Until end of turn, target Dawnblade gets +1{p} and "Damage this would deal can't be prevented."
Unity - When this defends together with a card from hand, create a Courage token under any number of heroes' control.
Figment of Judgment // Themis, Archangel of Judgment
$5.75
Legendary (You may only have 1 Figment of Judgment in your deck.)
When this enters the arena, you may turn a card in any banished zone face-down.
//
Once per Turn Action -- {r}{r}: Attack
When Themis attacks, you may banish a card from your hero's soul. If you do, turn a card in any banished zone face-down.
Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Lost in Thought
from $1.25
Look at target hero's hand and choose an attack action card. If you do, they put that card on the bottom of their deck and they create a Ponder token.
Go again
Ironsong Versus
from $23.95
Once per Turn Action -- {r}: Your next sword attack this turn gets "When this hits a hero, create a Courage token." Go again
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Envelop in Darkness (Red)
from $0.35
Create a Runechant token.
The next attack action card you rune gate this turn gets +3{p}.
Go again
Banneret of Protection
from $0.75
Solflare - When this is charged to your hero's soul, create a Spellbane Aegis token.
Deathly Wail (Red)
from $0.75
Rune Gate (If you control Runechants equal to or greater than Deathly Wail's {r} cost, you may play it from your banished zone without paying its {r} cost.)
When the combat chain closes, create Runechant tokens equal to the number of heroes who have lost {g} this turn.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Vynnset, Iron Maiden
$7.95
At the start of your turn, banish a card from your hand. If you do, create a Runechant token.
Whenever you play a Shadow non-attack action card, you may pay {g}. If you do, the next Runechant effect that would deal damage this turn can't be prevented.
Figment of Protection // Aegis, Archangel of Protection
$9.95
Legendary (You may only have 1 Figment of Protection in your deck.)
When this enters the arena, create a Spectral Shield token.
//
Once per Turn Action -- {r}{r}: Attack
When Aegis attacks, you may banish a card from your hero's soul. If you do, create 2 Spectral Shield tokens.
Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Anthem of Spring
from $1.25
Briar Specialization (You may only have this in your deck if your hero is Briar.)
The next attack action card you play this turn gets +1{p}. Go again
Unity - When this defends together with a card from hand, create an Embodiment of Earth token under any number of heroes' control.
Figment of Triumph // Victoria, Archangel of Triumph
$9.95
Legendary (You may only have 1 Figment of Triumph in your deck.)
When this enters the arena, attack action cards your opponents control get -1{p} this turn.
//
Once per Turn Action -- {r}{r}: Attack
When Victoria attacks, you may banish a card from your hero's soul. If you do, attack action cards your opponents control get -1{p} until the start of your next turn.
Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Figment of Ravages // Sekem, Archangel of Ravages
$4.75
Legendary (You may only have 1 Figment of Ravages in your deck.)
When this enters the arena, deal 1 arcane damage to any target.
//
Once per Turn Action -- {r}{r}: Attack
When Sekem attacks, you may banish a card from your hero's soul. If you do, deal 2 arcane damage to any target.
Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Diabolic Offering
from $0.75
If a card with 6 or more {p} has been put into your banished zone this turn, Diabolic Offering's {p} and {d} are 6, otherwise they are 0.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Deathly Wail (Yellow)
from $0.35
Rune Gate (If you control Runechants equal to or greater than Deathly Wail's {r} cost, you may play it from your banished zone without paying its {r} cost.)
When the combat chain closes, create Runechant tokens equal to the number of heroes who have lost {g} this turn.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Chains of Mephetis
from $0.95
You may play this from your banished zone. If you do, it enters the arena with a doom counter.
At the start of your turn, destroy this unless you remove a doom counter from it.
If a hero would draw a card during an action phase, instead they banish the top card of their deck and may play it this turn.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)