Poison the Well
Poison the Well from $4.95
The next time a hero would gain {g} this turn, instead they lose that much {g}.
Oblivion
Oblivion from $6.95
Legendary Vynnset Specialization (You may only have 1 Oblivion in your deck and only if your hero is Vynnset.) Play this only if you control exactly 6 Runechants. Create a Nasreth, the Soul Harrower token.
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Warmonger's Diplomacy
Warmonger's Diplomacy from $34.95
Starting with the hero to your left, each hero chooses war or peace. If they choose war, the only actions they may play or activate during their next turn are weapon and attack actions. If they choose peace, the only actions they may play or activate during their next turn are non-weapon non-attack actions.
Slithering Shadowpede
Slithering Shadowpede from $1.95
If this was banished from your hand this turn, you may play it from your banished zone. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Ironsong Versus
Ironsong Versus from $49.95
Once per Turn Action -- {r}: Your next sword attack this turn gets "When this hits a hero, create a Courage token." Go again Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Runic Reckoning
Runic Reckoning from $3.95
This costs {r} less to play for each Runechant you control. The next Runeblade attack action card you play this turn gets +3{p}. Go again
Mischievous Meeps
Mischievous Meeps from $1.75
When this hits a hero, gain control of an item with cost 2 or less they control. Otherwise, draw a card. Go again
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Scowling Flesh Bag
Scowling Flesh Bag from $84.95
When this defends, intimidate. (Target hero banishes face-down a random card from their hand. At the beginning of the end phase, return it to its owner's hand.) Blade Break (When the combat chain closes, if this defended, destroy it.)
Lumina Lance
Lumina Lance from $2.95
As an additional cost to play this, banish up to 3 cards from your hero's soul. Choose that many modes; Target Light attack gets +2{p}. Target Light attack gets "When this hits, draw a card." Target Light attack gets "When this hits, it gets go again."
Chains of Mephetis
Chains of Mephetis from $4.95
You may play this from your banished zone. If you do, it enters the arena with a doom counter. At the start of your turn, destroy this unless you remove a doom counter from it. If a hero would draw a card during an action phase, instead they banish the top card of their deck and may play it this turn. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Beseech the Demigon (Red)
Beseech the Demigon (Red) from $0.35
Choose an attack action card in your banished zone. It gets +3{p} until end of turn. Go again
Prayer of Bellona
Prayer of Bellona from $1.95
Your next attack this turn gets +2{p}. Reveal the top card of your deck. If it's yellow, put it into your hand, then charge your hero's soul. (Put a card from your hand face-up under your hero card.) Go again
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Figment of Rebirth // Avalon, Archangel of Rebirth Figment of Rebirth // Avalon, Archangel of Rebirth
Figment of Rebirth // Avalon, Archangel of Rebirth $3.95
Legendary (You may only have 1 Figment of Rebirth in your deck.) When this enters the arena, you may put a yellow action card from your graveyard on top of your deck. // Once per Turn Action -- {r}{r}: Attack When Avalon attacks, you may banish a card from your hero's soul. If you do, put a yellow card from your graveyard on top of your deck. Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Lost in Thought
Lost in Thought from $1.95
Look at target hero's hand and choose an attack action card. If you do, they put that card on the bottom of their deck and they create a Ponder token. Go again
Diabolic Offering
Diabolic Offering from $2.95
If a card with 6 or more {p} has been put into your banished zone this turn, Diabolic Offering's {p} and {d} are 6, otherwise they are 0. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Figment of Erudition // Suraya, Archangel of Erudition Figment of Erudition // Suraya, Archangel of Erudition
Figment of Erudition // Suraya, Archangel of Erudition $3.95
Legendary (You may only have 1 Figment of Erudition in your deck.) When this enters the arena, create a Ponder token. // Once per Turn Action -- {r}{r}: Attack When Suraya attacks, you may banish a card from your hero's soul. If you do, draw 2 cards. Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Reality Refractor
Reality Refractor from $5.95
Illusionist auras you control are weapons with 5 base {p} and "Once per Turn Action -- {r}{r}: Attack"
Figment of War // Bellona, Archangel of War Figment of War // Bellona, Archangel of War
Figment of War // Bellona, Archangel of War $3.95
Legendary (You may only have 1 Figment of War in your deck.) When this enters the arena, create a Courage token. // Once per Turn Action -- {r}{r}: Attack When Bellona attacks, you may banish a card from your hero's soul. If you do, put a +1{p} counter on each angel you control. Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Figment of Tenacity // Metis, Archangel of Tenacity Figment of Tenacity // Metis, Archangel of Tenacity
Figment of Tenacity // Metis, Archangel of Tenacity $1.75
Legendary (You may only have 1 Figment of Tenacity in your deck.) When this enters the arena, your next attack this turn gets dominate. // Once per Turn Action -- {r}{r}: Attack When Metis attacks, you may banish a card from your hero's soul. If you do, your attacks this turn get dominate. Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Vantom Wraith (Red)
Vantom Wraith (Red) from $0.25
Rune Gate (If you control Runechants equal to or greater than Vantom Wraith's {r} cost, you may play it from your banished zone without paying its {r} cost.) Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
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