Dusk Til Dawn Singles
Anthem of Spring
from $0.95
Briar Specialization (You may only have this in your deck if your hero is Briar.)
The next attack action card you play this turn gets +1{p}. Go again
Unity - When this defends together with a card from hand, create an Embodiment of Earth token under any number of heroes' control.
Oblivion
from $3.75
Legendary Vynnset Specialization (You may only have 1 Oblivion in your deck and only if your hero is Vynnset.)
Play this only if you control exactly 6 Runechants.
Create a Nasreth, the Soul Harrower token.
Soulbond Resolve
from $7.95
When this defends, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
The first time you would be dealt damage each turn, if you've charged this turn, prevent 1 of that damage.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Diabolic Offering
from $0.95
If a card with 6 or more {p} has been put into your banished zone this turn, Diabolic Offering's {p} and {d} are 6, otherwise they are 0.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Chains of Mephetis
from $1.25
You may play this from your banished zone. If you do, it enters the arena with a doom counter.
At the start of your turn, destroy this unless you remove a doom counter from it.
If a hero would draw a card during an action phase, instead they banish the top card of their deck and may play it this turn.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Scepter of Pain
from $0.75
Once Per Turn Action -- {r}{r}: Deal 1 arcane damage to any opposing target. Create a Runechant token for each damage dealt this way.
Empyrean Rapture
$12.95
If a card with Herald in its name has been put into your hero's soul during your turn, the first hero ability you activate that turn costs {r}{r} less to activate.
Once per Turn Instant -- {r}: This gets ward 1 until end of turn. (If your hero would be dealt damage, destroy this to prevent 1 of that damage.)
Spoiled Skull
from $0.95
Action -- {r}, banish this: Target 3 action cards with different names in your banished zone and choose one at random. You may play it this turn. Go again
Arcane Barrier 1 (If your hero would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Dig Up Dinner
from $0.95
Choose 3 random cards in your graveyard. Shuffle all attack action cards with 6 or more {p} chosen this way into your deck, then gain that much {g}. Banish this.
Go again
Beckoning Light
from $0.75
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
If a yellow card was charged this way, whenever an attack action card hits this combat chain, you may put an attack action card from your graveyard on top of your deck.
Runechant
$0.20
When you play an attack action card or activate a weapon attack, destroy this and deal 1 arcane damage to target opposing hero.
Vantom Wraith (Red)
from $0.25
Rune Gate (If you control Runechants equal to or greater than Vantom Wraith's {r} cost, you may play it from your banished zone without paying its {r} cost.)
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Flicker Trick
from $0.55
Mirage (When this is defending a non-Illusionist attack with 6 or more {p}, destroy this.)
Shaden Death Hydra
from $0.55
When this attacks, it deals X damage to you, where X is 13 minus the number of cards with blood debt in your banished zone.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Requiem for the Damned
from $0.95
You may play this from your banished zone.
If a hero has lost {g} this turn, you may play this as though it were an instant.
Create an Eloquence token.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Dyadic Carapace
from $34.95
Arcane Barrier 2 (If your hero would be dealt arcane damage, you may pay {r}{r} to prevent 2 of that damage.)
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Grasp of Darkness
from $0.20
If your hero would be dealt damage, you may banish this to prevent 2 of that damage.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Dance of Darkness
from $0.15
If your hero would be dealt damage, you may banish this to prevent 2 of that damage.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Bastion of Unity
from $0.35
Unity - When this defends together with a card from hand, this gets +1{d} until end of turn.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)