Dusk Til Dawn Singles
Reality Refractor
from $0.75
Illusionist auras you control are weapons with 5 base {p} and "Once per Turn Action -- {r}{r}: Attack"
Banneret of Protection
from $0.75
Solflare - When this is charged to your hero's soul, create a Spellbane Aegis token.
Figment of Triumph // Victoria, Archangel of Triumph
$3.95
Legendary (You may only have 1 Figment of Triumph in your deck.)
When this enters the arena, attack action cards your opponents control get -1{p} this turn.
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Once per Turn Action -- {r}{r}: Attack
When Victoria attacks, you may banish a card from your hero's soul. If you do, attack action cards your opponents control get -1{p} until the start of your next turn.
Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Figment of Ravages // Sekem, Archangel of Ravages
$3.95
Legendary (You may only have 1 Figment of Ravages in your deck.)
When this enters the arena, deal 1 arcane damage to any target.
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Once per Turn Action -- {r}{r}: Attack
When Sekem attacks, you may banish a card from your hero's soul. If you do, deal 2 arcane damage to any target.
Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Figment of Protection // Aegis, Archangel of Protection
$3.95
Legendary (You may only have 1 Figment of Protection in your deck.)
When this enters the arena, create a Spectral Shield token.
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Once per Turn Action -- {r}{r}: Attack
When Aegis attacks, you may banish a card from your hero's soul. If you do, create 2 Spectral Shield tokens.
Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Diabolic Offering
$1.75
If a card with 6 or more {p} has been put into your banished zone this turn, Diabolic Offering's {p} and {d} are 6, otherwise they are 0.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Anthem of Spring
from $0.75
Briar Specialization (You may only have this in your deck if your hero is Briar.)
The next attack action card you play this turn gets +1{p}. Go again
Unity - When this defends together with a card from hand, create an Embodiment of Earth token under any number of heroes' control.
Chains of Mephetis
from $1.95
You may play this from your banished zone. If you do, it enters the arena with a doom counter.
At the start of your turn, destroy this unless you remove a doom counter from it.
If a hero would draw a card during an action phase, instead they banish the top card of their deck and may play it this turn.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Soulbond Resolve
from $9.95
When this defends, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
The first time you would be dealt damage each turn, if you've charged this turn, prevent 1 of that damage.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Dig Up Dinner
from $0.95
Choose 3 random cards in your graveyard. Shuffle all attack action cards with 6 or more {p} chosen this way into your deck, then gain that much {g}. Banish this.
Go again
Spoiled Skull
from $0.95
Action -- {r}, banish this: Target 3 action cards with different names in your banished zone and choose one at random. You may play it this turn. Go again
Arcane Barrier 1 (If your hero would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Shaden Death Hydra
from $0.75
When this attacks, it deals X damage to you, where X is 13 minus the number of cards with blood debt in your banished zone.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Beckoning Light
from $0.55
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
If a yellow card was charged this way, whenever an attack action card hits this combat chain, you may put an attack action card from your graveyard on top of your deck.
Empyrean Rapture
$9.95
If a card with Herald in its name has been put into your hero's soul during your turn, the first hero ability you activate that turn costs {r}{r} less to activate.
Once per Turn Instant -- {r}: This gets ward 1 until end of turn. (If your hero would be dealt damage, destroy this to prevent 1 of that damage.)
Flicker Trick
from $0.95
Mirage (When this is defending a non-Illusionist attack with 6 or more {p}, destroy this.)
Runechant
$0.20
When you play an attack action card or activate a weapon attack, destroy this and deal 1 arcane damage to target opposing hero.
Vantom Banshee (Red)
from $0.25
Rune Gate (If you control Runechants equal to or greater than Vantom Banshee's {r} cost, you may play it from your banished zone without paying its {r} cost.)
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Sold out
Dyadic Carapace
$39.95
Arcane Barrier 2 (If your hero would be dealt arcane damage, you may pay {r}{r} to prevent 2 of that damage.)
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Requiem for the Damned
from $1.25
You may play this from your banished zone.
If a hero has lost {g} this turn, you may play this as though it were an instant.
Create an Eloquence token.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Flail of Agony
$2.95
Vynnset Specialization (You may only have this in your deck if your hero is Vynnset.)
Once per Turn Action -- {g}: Attack
When this hits, create a Runechant token.