Numbskull
Numbskull from $0.35
While this is in any zone, its {r} cost to play, {p}, and {d} can't be modified. (They can not be increased or decreased.)
Diadem of Dreamstate
Diadem of Dreamstate $3.95
Once per turn, when this or a non-token permanent you control with ward is destroyed, you may pay {r}. If you do, create a Ponder token. Ward 2 (If your hero would be dealt damage, destroy this to prevent 2 of that damage.)
Hack to Reality
Hack to Reality from $0.95
Your next attack this turn gets +2{p}. The next time you hit a hero this turn, destroy a non-token aura they own with cost less than or equal to the damage dealt this way. Go again
Prism, Advent of Thrones
Prism, Advent of Thrones $0.75
Whenever a card with Herald in its name is put into Prism's soul during an action phase, you may search your deck for a figment, put it into the arena, then shuffle. Once per Turn Instant -- {r}{r}, banish a card from Prism's soul: Awaken target figment you control. (Flip it.)
Dimenxxional Vortex
Dimenxxional Vortex from $0.75
You may play this from your banished zone. If you do, it costs {r}{r} less to play. Each hero banishes a card from their arsenal. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Banneret of Salvation
Banneret of Salvation from $0.20
Solflare - When this is charged to your hero's soul, the next time you hit this turn, gain 1{g}.
Radiant Forcefield
Radiant Forcefield from $0.25
If your hero would be dealt damage, banish a card from your hero's soul to prevent 1 of that damage. When there are no cards in your hero's soul, destroy this.
Northern Winds
Northern Winds from $0.35
Oldhim Specialization (You may only have this in your deck if your hero is Oldhim.) Freeze up to 1 equipment, item, and/or ally each hero controls. (A frozen object can't be played or activated.) Unity - When this defends together with a card from hand, create a Spellbane Aegis token under any number of heroes' control.
Cloak of Darkness
Cloak of Darkness from $0.20
If your hero would be dealt damage, you may banish this to prevent 2 of that damage. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Hell Hammer
Hell Hammer $0.25
Once per Turn Action -- {r}{r}: Attack When the combat chain closes, if this attacked, banish it. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Alluring Inducement
Alluring Inducement from $0.55
Shiyana Specialization (You may only have this in your deck if your hero is Shiyana.) When this attacks, the defending hero reveals their hand. You may choose an attack action card revealed this way. If you do, this becomes the chosen card. Unity - When this defends together with a card from hand, create an Eloquence token under any number of heroes' control.
Quicken
Quicken $0.20
When you play an attack action card or activate a weapon attack, destroy this and the attack gets go again.
Wartune Herald (Blue) - Extended Art
Wartune Herald (Blue) - Extended Art $0.95
When this hits, put it into your hero's soul. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Wartune Herald (Red) - Extended Art
Wartune Herald (Red) - Extended Art $1.25
When this hits, put it into your hero's soul. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
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Herald of Protection (Yellow) - Extended Art
Herald of Protection (Yellow) - Extended Art $0.95
When this hits, put it into your hero's soul and create a Spectral Shield token. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Herald of Judgment - Extended Art
Herald of Judgment - Extended Art $1.95
Prism Specialization (You may only have this in your deck if your hero is Prism.) When this hits, put it into your hero's soul and the defending hero can't play cards from their banished zone during their next action phase. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
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Light of Sol
Light of Sol from $99.95
Legendary (You may only have 1 Light of Sol in your deck.) When this is pitched, reveal the top card of your deck. If it's yellow, you may put it into your hero's soul.
Courage
Courage $0.20
When you play an attack action card or activate a weapon attack, destroy this and the attack gets +1{p}.
Celestial Reprimand (Yellow)
Celestial Reprimand (Yellow) $0.20
Target card defending an attack with Herald in its name gets -2{p} this combat chain.
Wartune Herald (Yellow) - Extended Art
Wartune Herald (Yellow) - Extended Art $1.25
When this hits, put it into your hero's soul. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
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