Nasreth, the Soul Harrower
Nasreth, the Soul Harrower $0.25
(Allies can be attacked and can't be defended by the controlling hero. They die when they have 0 {g}. At end of turn, allies life totals are reset.) Once per Turn Action -- 0: Attack When Nasreth hits a hero, banish a card from their soul. If a Light card is banished this way, gain 1{g}.
Angelic Wrath (Red)
Angelic Wrath (Red) from $0.15
Target attack action card with Herald in its name gets +4{p}.
Eloquence
Eloquence $0.15
When you play a non-attack action card, destroy this and the card gets go again.
Quicken
Quicken $0.15
When you play an attack action card or activate a weapon attack, destroy this and the attack gets go again.
Herald of Tenacity (Red) - Extended Art
Herald of Tenacity (Red) - Extended Art $0.75
Dominate (The defending hero can't defend with or play more than 1 defending card or defense reaction from their hand this chain link.) When this hits, put it into your hero's soul. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Herald of Ravages (Blue) - Extended Art
Herald of Ravages (Blue) - Extended Art $0.75
When this hits, put it into your hero's soul and deal 1 arcane damage to target hero. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Vile Inquisition (Blue)
Vile Inquisition (Blue) from $0.20
You may play this from your banished zone. If you do, it costs {r}{r} less to play. Target hero banishes the top card of their deck. If it's blue, they lose 1{g}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Tear Through the Portal (Red)
Tear Through the Portal (Red) from $0.15
Choose a red action card in your banished zone. It gets go again until end of turn. Go again
Shroud of Darkness
Shroud of Darkness from $0.15
If your hero would be dealt damage, you may banish this to prevent 2 of that damage. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Ram Raider (Red)
Ram Raider (Red) from $0.20
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets go again. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Deathly Delight (Yellow)
Deathly Delight (Yellow) from $0.20
Rune Gate (If you control Runechants equal to or greater than Deathly Delight's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, gain {g} equal to the number of heroes who have lost {g} this turn. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Vantom Banshee (Red)
Vantom Banshee (Red) from $0.15
Rune Gate (If you control Runechants equal to or greater than Vantom Banshee's {r} cost, you may play it from your banished zone without paying its {r} cost.) Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Radiant Flow
Radiant Flow from $0.15
Instant -- Banish this and a card from your hero's soul: Prevent the next 2 damage that would be dealt to your hero this turn.
Courage
Courage $0.15
When you play an attack action card or activate a weapon attack, destroy this and the attack gets +1{p}.
Banneret of Vigor
Banneret of Vigor from $0.20
Solflare - When this is charged to your hero's soul, the next time you hit this turn, gain {r}.
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Empyrean Rapture (Extended Art)
Empyrean Rapture (Extended Art) $59.95
If a card with Herald in its name has been put into your hero's soul during your turn, the first hero ability you activate that turn costs {r}{r} less to activate. Once per Turn Instant -- {r}: This gets ward 1 until end of turn. (If your hero would be dealt damage, destroy this to prevent 1 of that damage.)
Deathly Delight (Blue)
Deathly Delight (Blue) from $0.20
Rune Gate (If you control Runechants equal to or greater than Deathly Delight's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, gain {g} equal to the number of heroes who have lost {g} this turn. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Herald of Ravages (Red) - Extended Art
Herald of Ravages (Red) - Extended Art $0.65
When this hits, put it into your hero's soul and deal 1 arcane damage to target hero. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Putrid Stirrings (Red)
Putrid Stirrings (Red) from $0.15
You may play this from your banished zone. The next attack action card you rune gate this turn gets +5{p}. Go again Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Morlock Hill
Morlock Hill from $0.45
The next time you would be dealt lethal damage this turn, you may banish Minerva Themis from your hand or arsenal to prevent that damage.
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