High Seas Singles

Tip the Barkeep
from $5.95
Create a Goldkiss Rum token.
You may give a Gold token you control to another hero. If you do, put this on the bottom of its owner's deck.
Go again

Arcane Compliance
from $5.95
Until end of turn, effects can't increase arcane damage that target action card on the stack would deal.

Sunken Treasure
from $8.95
When this defends, you may turn a card in a graveyard face-down. If it's yellow, create a Gold token.

Burn Bare
from $7.95
Deal 6 arcane damage to any target.
Instant -- Discard this: Destroy target card with phantasm that is attacking you.

Everbloom <> Life
from $20.95
Choose an action card in a graveyard with cost less than the total {g} you've gained this turn. Put it on the bottom of its owner's deck.
Go again
<>
Gain 1{g}

Conqueror of the High Seas
from $19.95
When this hits a hero, destroy all cards in their arsenal. Create a Gold token for each card destroyed this way.
High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1{p} and go again.

Chart the High Seas
from $3.75
Look at the top 2 cards of your deck. You may pitch a blue card from among them. Put the rest into your graveyard.
Create a Gold token for each yellow card put into your graveyard this way.
Go again
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Saltwater Swell (Blue)
from $0.35
When this attacks, reveal the top card of your deck. If it's blue, pitch it.
Go again

Sea Floor Salvage
from $0.25
Turn a card in a graveyard face-down. If it's yellow, create a Gold token.
Go again
Sold out

Loan Shark
from $14.95
Go again
When this enters the arena, create 2 Gold tokens.
At the beginning of your end phase, if you haven't created or stolen a Gold this turn, destroy this, then lose 2{g} unless you discard a card.

Consign to Cosmos <> Shock
from $1.95
Banish X instant and/or aura cards from any graveyard, where X is the amount of arcane damage you've dealt this turn.
<>
Deal 1 arcane damage to any target.

Surface Shaking
from $6.95
Go again
When this enters the arena, create 3 Seismic Surge tokens.
At the beginning of your action phase, destroy this, then you may put up to X cards from your hand on the bottom of your deck, where X is the number of Seismic Surge tokens you control. Draw cards equal to the number of cards put on the bottom this way.

King Kraken Harpoon
from $1.75
Go Fish - When this hits a hero, they choose and reveal a card from their hand. If it's a non-attack action card, they discard it and you create a Gold token. If you've activated a cannon this turn, instead look at their hand and you choose the card.

Blood in the Water
from $2.75
When this defends, you may discard a card or destroy the top card of your deck. If that card has watery grave, this gets +2{d}.
Sold out

Murderous Rabble
from $1.25
When this attacks, reveal the top card of your deck. This gets +X{p}, where X is the pitch value of the card revealed this way.
Go again
Sold out

Flying High (Blue)
from $0.35
Your next attack this turn gets go again. If it's blue, it gets +1{p}.
Go again

Wailer Humperdinck
$5.95
Action -- {r}{r}{r} {r}{r}{r}, {t}: Attack
Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)

Cogwerx Dovetail
from $1.25
When this hits a hero, {u} all cogs you control.
Thrice per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.

Golden Tipple (Yellow)
from $0.25
Your next Mechanologist attack this turn gets +2{p}.
Create a Golden Cog token.