High Seas Singles
Tough Old Wrench (Red)
from $0.20
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Tough Old Wrench (Blue)
from $0.20
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Teeth of the Cog (Yellow)
from $0.20
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Teeth of the Cog (Red)
from $0.20
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Teeth of the Cog (Blue)
from $0.20
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Salvage Shot (Yellow)
$0.20
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Salvage Shot (Red)
$0.20
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Quartermaster's Boots
$0.20
Instant -- Destroy this: {u} a cog you control.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Jittery Bones (Red)
from $0.20
Your next Mechanologist attack this turn gets +4{p}.
You may {u} a cog you control.
Go again
Goldwing Turbine (Yellow)
from $0.20
Your next Mechanologist attack this turn gets +2{p}.
Create a Golden Cog token.
Fish Fingers
$0.20
Action -- {r}, destroy this: Your next attack this turn gets +1{p}. Go again
Blade Break (When the combat chain closes, if this defended, destroy it.)
Expedition to Blackwater Strait
$0.20
When this attacks, you may put a gold counter on Treasure Island.
Draw Back the Hammer
from $0.20
Your next Mechanologist attack this turn gets +4{p}.
You may {u} a gun you control.
Go again
Chart a Course (Yellow)
from $0.20
When this attacks, you may put a gold counter on Treasure Island.
Chart a Course (Red)
from $0.20
Action -- {r}, destroy this: Your next attack this turn gets +1{p}. Go again
Blade Break (When the combat chain closes, if this defended, destroy it.)