Crippling Crush
Crippling Crush $0.85
Bravo Specialization (You may only have Crippling Crush in your deck if your hero is Bravo.) Crush - If Crippling Crush deals 4 or more damage to a hero, they discard 2 random cards.
Crater Fist
Crater Fist $3.75
Action - {r}{r}{r}, destroy Crater Fist: Your attacks with crush gain +2{p} this turn. Go again Temper (If you defend with Crater Fist, put a -1{d} counter on it when the combat chain closes then destroy it if it has 0{d}.)
Sand Sketched Plan
Sand Sketched Plan $0.75
Rhinar Specialization (You may only have Sand Sketched Plan in your deck if your hero is Rhinar.) Search your deck for a card, put it into your hand, discard a random card, then shuffle your deck. If the discarded card has 6 or more {p}, gain 2 action points.
Massacre
Massacre $1.95
When you attack with Massacre, if you have discarded a card with 6 or more {p} this turn, Massacre gains +2{p} and intimidate. If Massacre is discarded to pay the cost of a Brute attack action card, intimidate.
Alpha Rampage
Alpha Rampage $0.35
Rhinar Specialization (You may only have Alpha Rampage in your deck if your hero is Rhinar.) As an additional cost to play Alpha Rampage, discard a random card. When you attack with Alpha Rampage, intimidate.
Skullhorn
Skullhorn $5.75
Action - Destroy Skullhorn: Draw a card then discard a random card. Go again Arcane Barrier 2 (If your hero would be dealt arcane damage, you may pay {r}{r} instead. If you do, prevent 2 arcane damage that source would deal.)
Fyendal's Spring Tunic
Fyendal's Spring Tunic $162.95
At the start of your turn, if Fyendal's Spring Tunic has less than 3 energy counters on it, you may put an energy counter on it. Instant - Remove 3 energy counters from Fyendal's Spring Tunic: Gain {r} Blade Break (If you defend with Fyendal's Spring Tunic, destroy it when the combat chain closes.)
Grasp of the Arknight
Grasp of the Arknight $129.95
Once per Turn Action - {r}{r}: Create a Runechant token. This ability costs an additional {r} to activate for each Runechant you control. Go again Battleworn (If you defend with Grasp of the Arknight, put a -1{d} counter on it when the combat chain closes.)
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Skullbone Crosswrap
Skullbone Crosswrap $67.95
Once per Turn Action - Turn a face down card in your arsenal face up: Opt 1. Go again Arcane Barrier 1 (If your hero would be dealt arcane damage, you may pay {r} instead. If you do, prevent 1 arcane damage that source would deal.) Blade Break (If youd defend with Skullbone Crosswrap, destroy it when the combat chain closes.)
Teklo Foundry Heart
Teklo Foundry Heart $31.95
Once per Turn Action - {r}: Banish the top 2 cards of your deck. Gain {r} for each Mechanologist card banished this way. Activate this ability only if you have boosted this turn. Go again Battleworn (If you defend with Teklo Foundry Heart, put a -1{d} counter on it when the combat chain closes.)
Scabskin Leathers
Scabskin Leathers $34.95
Once per Turn Action - 0: Roll a 6 sided die. Gain action points equal to half the number rolled, rounded down. Battleworn (If you defend with Scabskin Leathers, put a -1{d} counter on it when the combat chain closes.)
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