History Pack 1 (White Border)
Teklo Foundry Heart
from $18.95
Once per Turn Action - {r}: Banish the top 2 cards of your deck. Gain {r} for each Mechanologist card banished this way. Activate this ability only if you have boosted this turn. Go again
Battleworn (If you defend with Teklo Foundry Heart, put a -1{d} counter on it when the combat chain closes.)
Crazy Brew
$0.25
Action - Destroy Crazy Brew: Roll a 6 sided die. On;
1 or 2 - Lose 2{g}. Go again
3 or 4 - Gain 2{g}. Go again
5 or 6 - Gain {r}{r}, gain 2 action points, and your next attack this turn gains +2{p}.
Forked Lightning
$0.55
Deal 2 arcane damage to target hero.
Deal 2 arcane damage to target hero.
(Effects that modify damage, modify both damage effects of Forked Lightning. Forked Lightning is considered a single source of damage.)
Mordred Tide
$1.25
Until end of turn, if you would create a Runechant token, instead create that many plus 1.
Go again
Arknight Ascendancy
$0.35
Viserai Specialization (You may only have Arknight Ascendency in your deck if your hero is Viserai.)
Arknight Ascendency costs {r} less to play for each Runechant you control.
If Arknight Ascendency hits, create X Runechant tokens, where X is the damage dealt by Arknight Ascendency.
Dominate
Nock the Deathwhistle
$0.25
Azalea Specialization (You may only have Nock the Deathwhistle in your deck if your hero is Azalea.)
Search your deck for an arrow card, reveal it, then shuffle your deck and put it on top of your deck.
Reload (If you have no cards in your arsenal, you may put a card from your hand face down into your arsenal.)
Go again
Red in the Ledger
$0.75
(Arrows can only be played from arsenal and only if you control a bow.)
Azalea Specialization (You may only have Red in the Ledger in your deck if your hero is Azalea.)
If Red in the Ledger hits a hero, they can't play or activate more than 1 action during their next turn.
Spark of Genius
$2.95
Dash Specialization (You may only have Spark of Genius in your deck if your hero is Dash.)
Search your deck for a Mechanologist item card with cost X, put it into the arena, then shuffle your deck.
If you have boosted this turn, draw a card.
Plasma Purifier
$0.25
Action - {r}: If there are no steam counters on Plasma Purifier, put a steam counter on it. Go again
Once per Turn Action - Remove a steam counter from Plasma Purifier: Target Mechanologist pistol you control gains +1{p} until end of turn. Go again
Induction Chamber
$0.55
Action - {r}: If there are no steam counters on Induction Chamber, put a steam counter on it. Go again
Once per Turn Attack Reaction - Remove a steam counter from Induction Chamber: Target Mechanologist pistol attack gains go again.
Heron's Flight
$0.45
Combo - If Crane Dance was the last attack this combat chain, when you attack with Heron's Flight, it gains +2{p} and you choose 1;
- Heron's Flight can only be defended by attack action cards.
- Heron's Flight can only be defended by 'non-attack' action cards.