Mastery Pack Guardian


Promising Terrain
from $2.95
Go again
If you would create 1 or more Seismic Surge tokens, instead create that many plus 1.
At the beginning of your action phase, destroy this, then if you control 3 or more Seismic Surge tokens, draw a card and gain 1{g}.

Renounce Grandeur
from $0.75
If the defending hero controls an aura token, this gets +1{p}.
Crush - When this deals 4 or more damage to a hero, they can't create aura tokens during their next turn.

Smelting of the Old Ones
$0.75
Crush - When this deals 4 or more damage to a Guardian hero, destroy all equipment they control with -1{d} counters.
Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)

Smelting of the Old Ones (Extended Art)
$18.95
Crush - When this deals 4 or more damage to a Guardian hero, destroy all equipment they control with -1{d} counters.
Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)

Sunkwater Exoshell
from $0.55
When this defends, put a face-up card from your arsenal on the bottom of your deck. If you do, draw a card and this gets +1{d} until end of turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Sunkwater Lookout
from $0.55
When this defends, put a face-up card from your arsenal on the bottom of your deck. If you do, draw a card and this gets +1{d} until end of turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Sunkwater Pincers
from $0.55
When this defends, put a face-up card from your arsenal on the bottom of your deck. If you do, draw a card and this gets +1{d} until end of turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Sunkwater Scalers
from $0.75
When this defends, put a face-up card from your arsenal on the bottom of your deck. If you do, draw a card and this gets +1{d} until end of turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Tectonic Instability
from $4.95
Each hero puts a card from their arsenal on the bottom of their deck. If they do, they draw a card.
Create Seismic Surge tokens equal to the number of cards drawn this way.
Go again

Buckling Blow (Blue)
$0.25
Crush - When this deals 4 or more damage to a hero, put a -1{d} counter on an equipment they control.

Buckling Blow (Red)
$0.15
Crush - When this deals 4 or more damage to a hero, put a -1{d} counter on an equipment they control.

Buckling Blow (Yellow)
$0.10
Crush - When this deals 4 or more damage to a hero, put a -1{d} counter on an equipment they control.

Cartilage Crush (Blue)
$0.15
Crush - When this deals 4 or more damage to a hero, their first action during their next turn costs an additional {r} to play or activate.

Cartilage Crush (Red)
$0.10
Crush - When this deals 4 or more damage to a hero, their first action during their next turn costs an additional {r} to play or activate.

Cartilage Crush (Yellow)
$0.10
Crush - When this deals 4 or more damage to a hero, their first action during their next turn costs an additional {r} to play or activate.

Chokeslam (Blue)
$0.25
Crush - When this deals 4 or more damage to a hero, their attack action cards can't gain {p} during their next action phase.

Chokeslam (Red)
$0.25
Crush - When this deals 4 or more damage to a hero, their attack action cards can't gain {p} during their next action phase.

Chokeslam (Yellow)
$0.10
Crush - When this deals 4 or more damage to a hero, their attack action cards can't gain {p} during their next action phase.

Clash of Mountains (Blue)
from $0.35
When this defends a Guardian attack, clash with the attacking hero. The winner creates a Seismic Surge token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)