Ironrot Helm
Ironrot Helm $0.10
Blade Break (When the combat chain closes, if this defended, destroy it.)
Ironrot Legs
Ironrot Legs $0.10
Blade Break (When the combat chain closes, if this defended, destroy it.)
Ironrot Plate
Ironrot Plate $0.10
Blade Break (When the combat chain closes, if this defended, destroy it.)
Overswing (Blue)
Overswing (Blue) from $0.35
The next Guardian attack action card you play this turn gets +1{p}. Go again Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Overswing (Red)
Overswing (Red) from $0.55
The next Guardian attack action card you play this turn gets +3{p}. Go again Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Overswing (Yellow)
Overswing (Yellow) from $0.25
The next Guardian attack action card you play this turn gets +2{p}. Go again Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Richter Scale
Richter Scale from $0.35
Action -- Destroy this: Create 2 Seismic Surge tokens. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Rotten Old Buckler
Rotten Old Buckler $0.10
Blade Break (When the combat chain closes, if this defended, destroy it.)
Rubble Raiser (Blue)
Rubble Raiser (Blue) from $0.55
Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Rubble Raiser (Red)
Rubble Raiser (Red) from $0.65
Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Rubble Raiser (Yellow)
Rubble Raiser (Yellow) from $0.35
Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Seismic Stir (Blue)
Seismic Stir (Blue) $0.10
Create a Seismic Surge token. Go again
Seismic Stir (Red)
Seismic Stir (Red) $0.10
Create 3 Seismic Surge tokens. Go again
Seismic Stir (Yellow)
Seismic Stir (Yellow) $0.10
Create 2 Seismic Surge tokens. Go again
Steelbraid Buckler
Steelbraid Buckler $0.20
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Sold out
Stonewall Confidence (Blue)
Stonewall Confidence (Blue) $0.10
Go again Cards you control with cost 3 or more get +2{d} while defending. At the beginning of your action phase, destroy this.
Sold out
Stonewall Confidence (Red)
Stonewall Confidence (Red) $0.10
Go again Cards you control with cost 3 or more get +4{d} while defending. At the beginning of your action phase, destroy this.
Sold out
Stonewall Confidence (Yellow)
Stonewall Confidence (Yellow) $0.10
Go again Cards you control with cost 3 or more get +3{d} while defending. At the beginning of your action phase, destroy this.
Thump (Blue)
Thump (Blue) $0.10
If this card’s {p} is greater than its base, it gets dominate and "When this hits a hero, they discard a card." (This can't be defended by more than 1 card from hand.)
Thump (Red)
Thump (Red) $0.15
If this card’s {p} is greater than its base, it gets dominate and "When this hits a hero, they discard a card." (This can't be defended by more than 1 card from hand.)
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