Blinding of the Old Ones  (Extended Art)
Blinding of the Old Ones (Extended Art) $4.95
Crush - When this deals 4 or more damage to a Guardian hero, cards they own lose all abilities during their next turn. Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
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Annexation of Grandeur (Extended Art)
Annexation of Grandeur (Extended Art) $2.95
Crush - When this deals 4 or more damage to a Guardian hero, gain control of an aura they control.
Annexation of All Things Known
Annexation of All Things Known $0.25
Crush - When this deals 4 or more damage to a Guardian hero, until the end of your next turn, they can't play face-up cards from arsenal, and you may play face-up cards from their arsenal.
Ley Line of the Old Ones  (Marvel)
Ley Line of the Old Ones (Marvel) $679.95
Legendary (You may only have 1 Ley Line of the Old Ones in a constructed deck.) When this enters the arena and whenever you deal damage, create a Seismic Surge token. At the beginning of your end phase, if you control no Seismic Surge tokens, destroy this.
Put 'Em In Their Place (Extended Art)
Put 'Em In Their Place (Extended Art) $79.95
Valda Specialization (You may only have this in your deck if your hero is Valda.) Crush - When this deals 4 or more damage to a hero, they discard their hand then draw that many cards.
Seismic Stir (Yellow)
Seismic Stir (Yellow) $0.20
Create 2 Seismic Surge tokens. Go again
Seismic Stir (Red)
Seismic Stir (Red) $0.25
Create 3 Seismic Surge tokens. Go again
Seismic Stir (Blue)
Seismic Stir (Blue) $0.25
Create a Seismic Surge token. Go again
Rubble Raiser (Red)
Rubble Raiser (Red) from $0.25
Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Ironrot Legs
Ironrot Legs $0.20
Blade Break (When the combat chain closes, if this defended, destroy it.)
Geyser of Seismic Stirrings (Yellow)
Geyser of Seismic Stirrings (Yellow) from $0.20
Go again This enters the arena with 2 energy counters. When it has none, destroy it. At the beginning of your end phase, remove an energy counter from this and create a Seismic Surge token.
Geyser of Seismic Stirrings (Blue)
Geyser of Seismic Stirrings (Blue) from $0.25
Go again This enters the arena with an energy counter. When it has none, destroy it. At the beginning of your end phase, remove an energy counter from this and create a Seismic Surge token.
Flatten the Field (Yellow)
Flatten the Field (Yellow) from $0.20
Crush - When this deals 4 or more damage to a hero, destroy a Seismic Surge token they control.
Flatten the Field (Red)
Flatten the Field (Red) from $0.25
Crush - When this deals 4 or more damage to a hero, destroy a Seismic Surge token they control.
Embolden (Yellow)
Embolden (Yellow) $0.20
Go again When this enters the arena, if you control another non-token aura, draw a card. At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +4{p}.
Crush the Weak (Yellow)
Crush the Weak (Yellow) $0.20
Crush - When this deals 4 or more damage to a hero, they can't play attack action cards with 3 or less base {p} during their next action phase.
Clash of Mountains (Yellow)
Clash of Mountains (Yellow) from $0.20
When this defends a Guardian attack, clash with the attacking hero. The winner creates a Seismic Surge token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Cartilage Crush (Yellow)
Cartilage Crush (Yellow) $0.20
Crush - When this deals 4 or more damage to a hero, their first action during their next turn costs an additional {r} to play or activate.
Cartilage Crush (Red)
Cartilage Crush (Red) $0.25
Crush - When this deals 4 or more damage to a hero, their first action during their next turn costs an additional {r} to play or activate.
Sunkwater Lookout
Sunkwater Lookout from $0.25
When this defends, put a face-up card from your arsenal on the bottom of your deck. If you do, draw a card and this gets +1{d} until end of turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
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