Part the Mistveil Singles
Water the Seeds (Red)
from $0.25
When this attacks, your next attack this combat chain with 1 or less base {p} gets +1{p}.
Go again
Venomous Bite (Blue)
from $0.25
Target Assassin or Mystic attack action card gets +1{p}.
If you've pitched a blue card this turn, create a Fang Strike in your hand.
Untamed (Blue)
from $0.25
When this attacks, the next Crouching Tiger you play this combat chain gets +1{p}.
Go again
Skyhold Keikoi
from $0.20
Cloaked (Equip this face-down.)
Instant -- Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this ability only while this is face-down.
Skybody Keikoi
from $0.20
Cloaked (Equip this face-down.)
Instant -- Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this ability only while this is face-down.
Single Minded Determination (Blue)
from $0.25
When this enters the arena, if you control no other Illusionist auras, put a +1{p} counter on this.
Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Nimblism (Yellow)
$0.20
The next attack action card with cost 1 or less you play this turn gets +2{p}.
Go again
Mind's Desire (Red)
from $0.25
Stealth
When this hits a hero, banish the top card of their deck.
Whenever this banishes a non-attack action card, gain 1{g}.
Koi Blessed Kimono
from $0.20
Cloaked (Equip this face-down.)
While this is equipped face-down, at the start of your turn, if you have exactly 1{g}, you may turn this face-up.
When this is turned face-up, destroy it. Search your deck for an Inner Chi, reveal it, put it into your hand, then shuffle.
Impulsive Desire (Red)
from $0.25
Stealth
When this hits a hero, banish the top card of their deck.
Whenever this banishes a reaction or instant card, gain 1{g}.
Haze Shelter (Yellow)
from $0.20
Ward X, where X is 3 if you've pitched a blue card this turn, otherwise X is 1. (If you would be dealt damage, destroy this to prevent X of that damage.)
Bonds of Memory (Red)
from $0.25
Stealth
When this hits a hero, banish the top card of their deck, then banish a card from their graveyard.
Whenever this banishes a card, if this has banished another card with the same name, gain 1{g}.
Aqua Seeing Shell
from $0.25
Cloaked (Equip this face-down.)
Instant -- {r}{r}{r}, turn this face-up: Draw a card.
At the start of your turn, destroy this.
Tide Chakra (Yellow)
from $0.20
Target Assassin or Mystic attack action card gets +2{p}. If you've transcended this turn, instead it gets +4{p}.
Tide Chakra (Blue)
from $0.25
Target Assassin or Mystic attack action card gets +1{p}. If you've transcended this turn, instead it gets +3{p}.
Moon Chakra (Yellow)
from $0.20
The next time you would be dealt damage this turn, prevent 2 of that damage. If you've transcended this turn, instead prevent 4.
Blanch (Blue)
from $0.25
When this hits a hero, cards they own lose all colors until the end of their next turn.
Aspect of Tiger: Soul
from $0.20
Combo - When this attacks, if a yellow attack action card was the last attack this combat chain, this gets go againand create a Crouching Tiger in your banished zone. You may play it this turn.
Mistcloak Gully // Inner Chi (Cold Foil)
$51.95
Legendary (You may only have 1 Mistcloak Gully in your deck.)
The first attack that targets you each turn gets -1{p}.
At the beginning of each end phase, destroy this unless you've pitched, played, or defended with a blue card this turn. If you've pitched, played, and defended with a blue card this turn, transcend.