Water the Seeds (Red)
Water the Seeds (Red) from $0.25
When this attacks, your next attack this combat chain with 1 or less base {p} gets +1{p}. Go again
Venomous Bite (Blue)
Venomous Bite (Blue) from $0.25
Target Assassin or Mystic attack action card gets +1{p}. If you've pitched a blue card this turn, create a Fang Strike in your hand.
Untamed (Blue)
Untamed (Blue) from $0.25
When this attacks, the next Crouching Tiger you play this combat chain gets +1{p}. Go again
Skyhold Keikoi
Skyhold Keikoi from $0.20
Cloaked (Equip this face-down.) Instant -- Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this ability only while this is face-down.
Skybody Keikoi
Skybody Keikoi from $0.20
Cloaked (Equip this face-down.) Instant -- Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this ability only while this is face-down.
Single Minded Determination (Blue)
Single Minded Determination (Blue) from $0.25
When this enters the arena, if you control no other Illusionist auras, put a +1{p} counter on this. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Nimblism (Yellow)
Nimblism (Yellow) $0.20
The next attack action card with cost 1 or less you play this turn gets +2{p}. Go again
Mind's Desire (Red)
Mind's Desire (Red) from $0.25
Stealth When this hits a hero, banish the top card of their deck. Whenever this banishes a non-attack action card, gain 1{g}.
Koi Blessed Kimono
Koi Blessed Kimono from $0.20
Cloaked (Equip this face-down.) While this is equipped face-down, at the start of your turn, if you have exactly 1{g}, you may turn this face-up. When this is turned face-up, destroy it. Search your deck for an Inner Chi, reveal it, put it into your hand, then shuffle.
Impulsive Desire (Red)
Impulsive Desire (Red) from $0.25
Stealth When this hits a hero, banish the top card of their deck. Whenever this banishes a reaction or instant card, gain 1{g}.
Haze Shelter (Yellow)
Haze Shelter (Yellow) from $0.20
Ward X, where X is 3 if you've pitched a blue card this turn, otherwise X is 1. (If you would be dealt damage, destroy this to prevent X of that damage.)
Bonds of Memory (Red)
Bonds of Memory (Red) from $0.25
Stealth When this hits a hero, banish the top card of their deck, then banish a card from their graveyard. Whenever this banishes a card, if this has banished another card with the same name, gain 1{g}.
Aqua Seeing Shell
Aqua Seeing Shell from $0.25
Cloaked (Equip this face-down.) Instant -- {r}{r}{r}, turn this face-up: Draw a card. At the start of your turn, destroy this.
Tide Chakra (Yellow)
Tide Chakra (Yellow) from $0.20
Target Assassin or Mystic attack action card gets +2{p}. If you've transcended this turn, instead it gets +4{p}.
Tide Chakra (Blue)
Tide Chakra (Blue) from $0.25
Target Assassin or Mystic attack action card gets +1{p}. If you've transcended this turn, instead it gets +3{p}.
Moon Chakra (Yellow)
Moon Chakra (Yellow) from $0.20
The next time you would be dealt damage this turn, prevent 2 of that damage. If you've transcended this turn, instead prevent 4.
Deep Blue Sea
Deep Blue Sea from $0.25
This gets +1{p} for each blue card you've pitched this turn.
Blanch (Blue)
Blanch (Blue) from $0.25
When this hits a hero, cards they own lose all colors until the end of their next turn.
Aspect of Tiger: Soul
Aspect of Tiger: Soul from $0.20
Combo - When this attacks, if a yellow attack action card was the last attack this combat chain, this gets go againand create a Crouching Tiger in your banished zone. You may play it this turn.
Mistcloak Gully // Inner Chi (Cold Foil)
Mistcloak Gully // Inner Chi (Cold Foil) $51.95
Legendary (You may only have 1 Mistcloak Gully in your deck.) The first attack that targets you each turn gets -1{p}. At the beginning of each end phase, destroy this unless you've pitched, played, or defended with a blue card this turn. If you've pitched, played, and defended with a blue card this turn, transcend.
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