Part the Mistveil Singles
Vengeful Apparition (Red)
from $0.10
When this leaves the arena, if you control no Illusionist auras, you may play your next aura with cost 2 or less this turn as though it were an instant. If you do, it enters the arena with a +1{p} counter.
Ward 1 (If you would be dealt damage, destroy this to prevent 1 of that damage.)
Tiger Form Incantation (Red)
from $0.10
The next Crouching Tiger you play this turn gets +3{p}.
If you've pitched a blue card this turn, create a Crouching Tiger in your hand.
Go again
Solitary Companion (Red)
from $0.10
When this enters the arena, if you control no other Illusionist auras, create a Spectral Shield token.
Ward 3 (If you would be dealt damage, destroy this to prevent 3 of that damage.)
Intimate Inducement (Red)
from $0.10
Target Assassin or Mystic attack action card gets +1{p}.
Look at the top 4 cards of the defending hero's deck and choose a card. If it's blue, it has 0 base {d}. Put the chosen card onto the active chain link as a defending card and the rest on top in any order.
Hiss (Yellow)
from $0.10
Target Assassin or Mystic attack action card gets +2{p}.
If you've pitched a blue card this turn, create a Slither in your hand.
First Tenet of Chi: Wind
from $0.10
The next blue action card you play this turn gets go again.
Go again
Tide Chakra (Red)
from $0.10
Target Assassin or Mystic attack action card gets +3{p}. If you've transcended this turn, instead it gets +5{p}.
Haunting Specter (Blue)
from $0.10
When this leaves the arena, create a Spectral Shield token, then if you control no other Illusionist auras, put a +1{p} counter on it.
Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Spectral Shield (Green)
$2.25
(Auras stay in the arena until they are destroyed.)
If your hero would be dealt damage, instead destroy Spectral Shield and prevent 1 damage that source would deal.
Water the Seeds (Red)
from $0.10
When this attacks, your next attack this combat chain with 1 or less base {p} gets +1{p}.
Go again
Waning Vengeance (Yellow)
from $0.10
When this leaves the arena, if you've pitched a blue card this turn, create a Spectral Shield token.
Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Untamed (Blue)
from $0.10
When this attacks, the next Crouching Tiger you play this combat chain gets +1{p}.
Go again
Solitary Companion (Yellow)
from $0.10
When this enters the arena, if you control no other Illusionist auras, create a Spectral Shield token.
Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Solitary Companion (Blue)
from $0.10
When this enters the arena, if you control no other Illusionist auras, create a Spectral Shield token.
Ward 1 (If you would be dealt damage, destroy this to prevent 1 of that damage.)
Skyhold Keikoi
from $0.10
Cloaked (Equip this face-down.)
Instant -- Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this ability only while this is face-down.
Skybody Keikoi
from $0.10
Cloaked (Equip this face-down.)
Instant -- Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this ability only while this is face-down.
Single Minded Determination (Blue)
from $0.10
When this enters the arena, if you control no other Illusionist auras, put a +1{p} counter on this.
Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Sigil of Solitude (Red)
from $0.10
At the start of your turn, if you control another Illusionist aura, destroy this.
Ward 4 (If you would be dealt damage, destroy this to prevent 4 of that damage.)
Pouncing Qi (Red)
$0.10
Combo - If Crouching Tiger was the last attack this combat chain, this gets +1{p} and go again.