Part the Mistveil Singles
First Tenet of Chi: Moon
from $0.20
Your next blue attack this turn gets "When this attacks, draw a card."
Go again
Biting Breeze (Yellow)
from $0.20
When this hits, create a Crouching Tiger in your banished zone. You may play it this turn.
Go again
Tide Chakra (Red)
from $0.35
Target Assassin or Mystic attack action card gets +3{p}. If you've transcended this turn, instead it gets +5{p}.
Qi Unleashed (Red)
$0.35
Combo - If Crouching Tiger was the last attack this combat chain, this gets +4{p}.
Emissary of Wind
$0.20
When this attacks, you may put a card from your hand on the bottom of your deck. If you do, this gets go again.
Zen (Marvel)
$37.95
Once per Turn Instant -- {c}{c}{c}: Create a Crouching Tiger in your hand. Search your deck for a card with combo, banish it, then shuffle. You may play it this turn.
Water the Seeds (Blue)
from $0.25
When this attacks, your next attack this combat chain with 1 or less base {p} gets +1{p}.
Go again
Vengeful Apparition (Red)
from $0.25
When this leaves the arena, if you control no Illusionist auras, you may play your next aura with cost 2 or less this turn as though it were an instant. If you do, it enters the arena with a +1{p} counter.
Ward 1 (If you would be dealt damage, destroy this to prevent 1 of that damage.)
Tiger Form Incantation (Red)
from $0.25
The next Crouching Tiger you play this turn gets +3{p}.
If you've pitched a blue card this turn, create a Crouching Tiger in your hand.
Go again
Sigil of Solitude (Red)
from $0.25
At the start of your turn, if you control another Illusionist aura, destroy this.
Ward 4 (If you would be dealt damage, destroy this to prevent 4 of that damage.)
Pouncing Qi (Red)
$0.25
Combo - If Crouching Tiger was the last attack this combat chain, this gets +1{p} and go again.
Intimate Inducement (Yellow)
from $0.20
Target Assassin or Mystic attack action card gets +1{p}.
Look at the top 3 cards of the defending hero's deck and choose a card. If it's blue, it has 0 base {d}. Put the chosen card onto the active chain link as a defending card and the rest on top in any order.
Haze Shelter (Blue)
from $0.25
Ward X, where X is 2 if you've pitched a blue card this turn, otherwise X is 1. (If you would be dealt damage, destroy this to prevent X of that damage.)
First Tenet of Chi: Wind
from $0.20
The next blue action card you play this turn gets go again.
Go again
Haunting Specter (Blue)
from $0.25
When this leaves the arena, create a Spectral Shield token, then if you control no other Illusionist auras, put a +1{p} counter on it.
Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Emissary of Tides
$0.20
When this attacks, you may put a card from your hand on the bottom of your deck. If you do, this gets +2{p}.
Emissary of Moon
$0.20
When this attacks, you may put a card from your hand on the bottom of your deck. If you do, draw a card.
Spectral Shield (Green)
$2.25
(Auras stay in the arena until they are destroyed.)
If your hero would be dealt damage, instead destroy Spectral Shield and prevent 1 damage that source would deal.