Tiger Form Incantation (Blue)
Tiger Form Incantation (Blue)
The next Crouching Tiger you play this turn gets +1{p}. If you've pitched a blue card this turn, create a Crouching Tiger in your hand. Go again
$0.20
Spectral Manifestations (Yellow)
Spectral Manifestations (Yellow)
Create a Spectral Shield token, then if you control no other Illusionist auras, put two +1{p} counters on it. Go again
$0.20
Bonds of Memory (Blue)
Bonds of Memory (Blue)
Stealth When this hits a hero, banish the top card of their deck, then banish a card from their graveyard. Whenever this banishes a card, if this has banished another card with the same name, gain 1{g}.
$0.20
Haunting Specter (Red)
Haunting Specter (Red)
When this leaves the arena, create a Spectral Shield token, then if you control no other Illusionist auras, put a +1{p} counter on it. Ward 4 (If you would be dealt damage, destroy this to prevent 4 of that damage.)
$0.25
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Spectral Shield (Black)
Spectral Shield (Black)
(Auras stay in the arena until they are destroyed.) If your hero would be dealt damage, instead destroy Spectral Shield and prevent 1 damage that source would deal.
$1.95
Truths Retold
Truths Retold
Cloaked (Equip this face-down.) Instant -- {r}, turn this face-up: Put an aura from your graveyard on the bottom of your deck. Ward 1 (If you would be dealt damage, destroy this to prevent 1 of that damage.)
$0.20
Haze Shelter (Red)
Haze Shelter (Red)
Ward X, where X is 4 if you've pitched a blue card this turn, otherwise X is 1. (If you would be dealt damage, destroy this to prevent X of that damage.)
$0.20
Harmony of the Hunt (Red)
Harmony of the Hunt (Red)
When this attacks, if you've pitched a blue card this turn, create a Crouching Tiger in your hand. Go again
$0.20
Breed Anger (Blue)
Breed Anger (Blue)
Combo - When this attacks, if Crouching Tiger was the last attack this combat chain, this gets go again and create a Crouching Tiger in your banished zone. You may play it this turn.
$0.20
Biting Breeze (Yellow)
Biting Breeze (Yellow)
When this hits, create a Crouching Tiger in your banished zone. You may play it this turn. Go again
$0.20
Gravekeeping (Yellow)
Gravekeeping (Yellow)
When this attacks a hero, you may banish a card from their graveyard.
$0.20
Deep Blue Sea
Deep Blue Sea
This gets +1{p} for each blue card you've pitched this turn.
$0.25
Astral Etchings (Blue)
Astral Etchings (Blue)
Put a +1{p} counter on target aura with ward you control. If you control a Spectral Shield, you may play this as though it were an instant.
$0.25
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Nuu (Marvel)
Nuu (Marvel)
Your attacks with stealth get "When this chain link resolves, banish all action cards defending this." Instant -- {c}{c}{c}: Look at the top card of an opposing hero's deck. If it's blue, you may banish it. Until end of turn, you may play blue cards from that hero's banished zone without paying their {r} cost.
$164.95
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Mask of Recurring Nightmares(Cold Foil)
Mask of Recurring Nightmares(Cold Foil)
Once per Turn Attack Reaction -- {c}{c}{c}: Target defending hero banishes a card from their hand. Blade Break (When the combat chain closes, if this defended, destroy it.)
$29.95
Part the Mistveil Playset
Part the Mistveil Playset
Save time and Prevent Bulk build up!Buy a Complete Playset of Part the Mistveil Commons and Rares!Packages includes:3x of every Non-Foil Common in each available Pitch1x of every Non-Foil Common Equipment3x of every Non-Foil Rare in each available Pitch (1x Legendary Keyword Rares)1x of every Token
$54.00
Spectral Manifestations (Blue)
Spectral Manifestations (Blue)
Create a Spectral Shield token, then if you control no other Illusionist auras, put a +1{p} counter on it. Go again
$0.20
Heirloom of Snake Hide
Heirloom of Snake Hide
Cloaked (Equip this face-down.) While this is equipped face-down, at the start of your turn, if you have exactly 1{g}, you may turn this face-up. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
$0.20
Essence of Ancestry: Soul
Essence of Ancestry: Soul
When this leaves the arena, if you control no Illusionist auras, the next time you would be dealt damage by a yellow source this turn, prevent it. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
$0.20
Double Trouble (Yellow)
Double Trouble (Yellow)
Stealth If you've played or activated 2 or more attack reactions this chain link, this gets +2{p} and "When this hits a hero, banish the top 2 cards of their deck."
$0.25