Rosetta Singles
Truce
from $7.95
When this enters the arena, choose an opponent.
At the beginning of their end phase, destroy this and you each gain 3{g}.
When you or a card you control is the target of an attack they control, destroy this and draw a card.
Widow Web Crawler
from $2.95
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Spellvoid 1 (If you would be dealt arcane damage, you may destroy this to prevent 1 of that damage.)
Lightning Greaves
from $31.95
Instant -- {r}, destroy this: Instant cards you play this turn get go again.
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Widow Back Abdomen
from $2.95
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Spellvoid 1 (If you would be dealt arcane damage, you may destroy this to prevent 1 of that damage.)
Unsheathed
from $19.95
Your next sword attack this turn gets +3{p} and "When this attacks, if its {p} is greater than twice its base, it gets go again."
Go again
Count Your Blessings (Yellow)
from $0.95
Gain X{g}, where X is 2 plus the number of Count Your Blessings in your graveyard.
Arc Lightning
from $0.75
Aurora Specialization (You may only have this in your deck if your hero is Aurora.)
Whenever you go again this turn, deal 1 arcane damage to any target.
The next action card you play this turn gets go again.
Go again
Arcane Polarity (Red)
from $3.45
Gain 1{g}
If you've been dealt arcane damage this turn, instead gain 4{g}.
Null <> Shock
from $2.95
If target instant card has cost less than the total arcane damage you've dealt to opposing heroes this turn, negate it. (It does not resolve.)
Meld (You may play 1 or both halves of this card. Each costs 1.)
Deal 1 arcane damage to any target.
Eclectic Magnetism
from $6.95
When this attacks, you may play a non-attack action card this chain link as though it were an instant.
Count Your Blessings (Red)
from $0.95
Gain X{g}, where X is 3 plus the number of Count Your Blessings in your graveyard.
Snuff Out
from $1.95
When this hits a hero, you may destroy an aura you control. If you do, they discard a card.
Electromagnetic Somersault (Red)
from $0.25
Choose up to 2 attack action cards with cost 0 or more on the active chain link. Return them to their owner's hand when the chain link resolves.
Sigil of Brilliance
$9.95
Oscilio Specialization (You may only have this in your deck if your hero is Oscilio.)
At the beginning of your action phase, destroy this.
When this leaves the arena, draw a card.
Summer's Fall (Red)
from $0.20
Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, put up to 1 target aura on the bottom of its owner's deck. (An aura token ceases to exist.)
Widow Claw Tarsus
from $1.25
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Spellvoid 1 (If you would be dealt arcane damage, you may destroy this to prevent 1 of that damage.)
Eternal Inferno
from $1.95
Deal 4 arcane damage to any target.
Surge - If this deals more than 4 damage, banish it. You may play it this turn.
Rootbound Carapace (Yellow)
from $0.15
(Defense reactions can be played from hand or arsenal to defend.)
Decompose - You may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +1{d}.
Sigil of Aether
$5.95
At the beginning of your action phase, destroy this.
When this leaves the arena, deal 1 arcane damage to any target. If damage is dealt this way, amp 1. (The next time you would deal arcane damage this turn, instead deal that much plus 1.)