Rosetta Singles
Barkskin of the Millennium Tree
$39.95
When this defends, if there are 4 or more Earth cards in your banished zone, create an Embodiment of Earth token.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Thistle Bloom <> Life
from $0.95
Create X Runechant tokens, where X is the total {g} you've gained this turn.
Meld (You may play 1 or both halves of this card. Each costs 0.)
Gain 1{g}
Condemn to Slaughter (Blue)
from $0.25
Your next Runeblade attack this turn gets +1{p}.
You may destroy an aura you control. If you do, each opponent destroys an aura permanent they control.
Go again
Sigil of Conductivity
$0.25
Arcane Shelter 1 (If you would be dealt arcane damage, destroy this to prevent 1 of that damage.)
When this leaves the arena, create an Embodiment of Lightning token.
Count Your Blessings (Blue)
from $0.25
Gain X{g}, where X is 1 plus the number of Count Your Blessings in your graveyard.
Cadaverous Tilling (Blue)
from $0.25
Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +2{p}.
Pulsing Aether <> Life
from $0.15
Deal 4 arcane damage to any target.
Meld (You may play 1 or both halves of this card. Each costs 1.)
Gain 1{g}
Burn Up <> Shock
from $0.25
The next time an attack you control hits a hero this turn, deal 4 arcane damage to them.
Go again
Meld (You may play 1 or both halves of this card. Each costs 0.)
Deal 1 arcane damage to any target.
Regrowth <> Shock
from $1.75
Return an attack action card with cost less than X from your graveyard to your hand, where X is the total arcane damage you've
dealt to opposing heroes this turn.
Go again
Aurora, Shooting Star
$0.25
Once per Turn Instant -- {r}{r}: Create an Embodiment of Lightning token. Activate this only if you've played a Lightning card this turn.
Essence of Lightning (You may have Lightning cards in your deck.)
Arcanite Fortress
$29.95
This card's {d} is equal to the number of equipment you control with Arcanite in their name.
Spellvoid X, where X is the number of equipment you control with Arcanite in their name.
Guardwell (When the combat chain closes, if this defended, put -1{d} counters on it equal to its {d}.)
Smash Up
from $0.35
When this hits a hero, turn a card in their arsenal face-up, then banish an attack action card from their arsenal.
Ten Foot Tall and Bullet Proof
from $1.75
When this attacks or defends, your hero gets -2{i} during your next end phase.
Plan for the Worst
from $0.95
Look at target hero's hand and arsenal. At the beginning of their next end phase, they discard all cards in their hand and destroy all cards in their arsenal.
Search your deck for up to 3 traps, reveal them, put them into your hand, then shuffle 2 cards from your hand into your deck.
Flittering Charge (Red)
from $0.25
If you've played an instant card this chain link, this gets go again.
Electrostatic Discharge (Red)
from $0.25
The next attack action card you play this turn with cost 1 or less gets +3{p}.
Glyph Overlay (Red)
from $0.35
Deal X+3 arcane damage to target hero, where X is the number of aura permanents you control with Sigil in their name.
Surge - If this deals more than 3 damage, gain 1{g}, then shuffle all aura permanents you control with Sigil in their name into their owner's deck.
Deadwood Dirge (Red)
from $0.25
Destroy an aura you control. If you do, create 3 Runechant tokens.
Go again
Earth's Embrace
from $0.55
Go again
At the beginning of your end phase, create an Embodiment of Earth token. Then, if you haven't banished an Earth card this turn, destroy this.