Rosetta Singles
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Face Purgatory
$89.95
When this defends together with an attack action card and a non-attack action card, the attacking hero discards a card and you draw a card.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Sigil of Conductivity
$0.25
Arcane Shelter 1 (If you would be dealt arcane damage, destroy this to prevent 1 of that damage.)
When this leaves the arena, create an Embodiment of Lightning token.
Condemn to Slaughter (Blue)
from $0.25
Your next Runeblade attack this turn gets +1{p}.
You may destroy an aura you control. If you do, each opponent destroys an aura permanent they control.
Go again
Oscilio, Constella Intelligence
$0.25
Once per Turn Instant -- Discard an instant: Draw a card.
Essence of Lightning (You may have Lightning cards in your deck.)
Adaptive Dissolver
from $22.95
Modular (This may be equipped to any equipment zone. It has the subtype of the zone it's equipped to.)
Action -- 0: Equip this to another equipment zone.
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Arcane Cussing (Red)
from $0.25
Go again
When you deal or are dealt damage, destroy this.
When this leaves the arena during your turn, create 3 Runechant tokens.
Glyph Overlay (Red)
from $0.35
Deal X+3 arcane damage to target hero, where X is the number of aura permanents you control with Sigil in their name.
Surge - If this deals more than 3 damage, gain 1{g}, then shuffle all aura permanents you control with Sigil in their name into their owner's deck.
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Barkskin of the Millennium Tree
$29.95
When this defends, if there are 4 or more Earth cards in your banished zone, create an Embodiment of Earth token.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Photon Splicing (Red)
from $0.25
Deal 4 arcane damage to any target.
Instant -- Discard this: Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
Summer's Fall (Blue)
from $0.25
Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, put up to 1 target aura on the bottom of its owner's deck. (An aura token ceases to exist.)
Verdance, Thorn of the Rose
$0.25
If there are 8 or more Earth cards in your banished zone, Verdance gets "Whenever you gain {g} during your turn, you may deal 1 arcane damage to any opposing target."
Essence of Earth (You may have Earth cards in your deck.)
Vaporize <> Shock
from $3.95
Destroy an aura permanent with cost X or less and/or up to X aura tokens, where X is the total arcane damage you've dealt to opposing heroes this turn.
Meld (You may play 1 or both halves of this card. Each costs 0.)
Deal 1 arcane damage to any target.
Flash of Brilliance
from $0.25
When this defends, you may discard a Lightning card. If you do, return an aura you control to its owner's hand.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Florian, Rotwood Harbinger
$0.25
If there are 8 or more Earth cards in your banished zone, Florian gets "If you would create 1 or more aura tokens, instead create that many plus 1."
Essence of Earth (You may have Earth cards in your deck.)
Cadaverous Tilling (Blue)
from $0.25
Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +2{p}.
Comet Storm <> Shock
from $0.20
Deal 5 arcane damage to any target.
Meld (You may play 1 or both halves of this card. Each costs 2.)
Deal 1 arcane damage to any target.
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Arcanite Fortress
$21.95
This card's {d} is equal to the number of equipment you control with Arcanite in their name.
Spellvoid X, where X is the number of equipment you control with Arcanite in their name.
Guardwell (When the combat chain closes, if this defended, put -1{d} counters on it equal to its {d}.)
Sigil of Lightning
$0.25
At the beginning of your action phase, destroy this.
When this leaves the arena, create an Embodiment of Lightning token.
Thistle Bloom <> Life
from $0.75
Create X Runechant tokens, where X is the total {g} you've gained this turn.
Meld (You may play 1 or both halves of this card. Each costs 0.)
Gain 1{g}