Potion of Strength
Potion of Strength $0.20
Action -- Destroy this: Your next attack this turn gets +2{p}. Go again
Coax a Commotion
Coax a Commotion $0.35
When this hits, choose any number; Each hero creates a Quicken token. Each hero draws a card. Each hero gains 1{g}.
Liquid-Cooled Mayhem (Blue)
Liquid-Cooled Mayhem (Blue) $0.25
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
Throttle (Yellow)
Throttle (Yellow) $0.20
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Under Loop (Red)
Under Loop (Red) $0.25
Boost When this hits, put it on the bottom of its owner's deck.
Apocalypse Automaton
Apocalypse Automaton $0.35
Play this only if you have 1 or more Evos equipped. Evo Upgrade - This attacks up to X target opposing heroes, where X is the number of Evos you have equipped. (Each hero is attacked simultaneously. Heroes defend in clockwork order. Damage is calculated per hero.)
Evo Scatter Shot
Evo Scatter Shot $0.25
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.) Your Teklo Blaster gets +1{p} for each opposing hero. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Evo Energy Matrix
Evo Energy Matrix $0.25
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.) Your Teklo Blaster costs {r} less to activate for each opposing hero. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Professor Teklovossen
Professor Teklovossen $0.95
Evos cost {r} less to play for each opposing hero. You may play Evos from your banished zone.
Crouching Tiger
Crouching Tiger $0.25
Ephemeral (If this would be put into a graveyard from anywhere, instead it ceases to exist.) Go again
Encore (Yellow)
Encore (Yellow) $0.20
Return a Bard attack action card from your graveyard to your hand. Go again
Chivalry (Blue)
Chivalry (Blue) $0.25
Protect (You may defend any hero attacked by an opponent with this.)
Crash Down (Yellow)
Crash Down (Yellow) $0.20
At the start of your turn, destroy this, then the next Guardian attack action card you play this turn gets +5{p}.
Zipper Hit (Red)
Zipper Hit (Red) $0.25
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Mechanical Strength (Red)
Mechanical Strength (Red) $0.35
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
Evo Rapid Fire
Evo Rapid Fire $0.25
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.) Your Teklo Blaster attacks get go again. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Flying Kick (Blue)
Flying Kick (Blue) $0.25
When this is played as chain link 3 or higher, it gets +2{p}.
Flex Claws (Yellow)
Flex Claws (Yellow) $0.20
When this hits, create a Crouching Tiger in your banished zone. You may play it this turn. Go again
Flying Kick (Red)
Flying Kick (Red) $0.25
When this is played as chain link 3 or higher, it gets +2{p}.
Edge of Autumn
Edge of Autumn $11.95
Once per Turn Action - {r}: Attack. Go again
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