Jinglewood, Smash Hit
Jinglewood, Smash Hit $0.95
Once per Turn Action -- {r}{r}{r}: Target opposing hero chooses and creates a Might, Quicken, or Vigor token. You create a Copper token. Go again Action -- 0: Attack. When this hits, destroy it.
Melody, Sing-along
Melody, Sing-along $0.95
Whenever you play a song, create Copper tokens equal to the number of other heroes in the game.
Chokeslam (Blue)
Chokeslam (Blue) $0.35
Crush - When this deals 4 or more damage to a hero, their attack action cards can't gain {p} during their next action phase.
Crash Down (Yellow)
Crash Down (Yellow) $0.25
At the start of your turn, destroy this, then the next Guardian attack action card you play this turn gets +5{p}.
Disable (Yellow)
Disable (Yellow) $0.20
Crush - When this deals 4 or more damage to a hero, put a card from their arsenal on the bottom of its owner's deck.
Chokeslam (Yellow)
Chokeslam (Yellow) $0.15
Crush - When this deals 4 or more damage to a hero, their attack action cards can't gain {p} during their next action phase.
Smack of Reality (Red)
Smack of Reality (Red) $0.20
Tower - If this has 13 or more {p}, it gets "When this hits a hero, destroy all aura tokens they control."
Brevant, Civic Protector
Brevant, Civic Protector $0.75
You may have any number of Chivalry in your deck. Whenever you protect another hero, create a Might token.
Liquid-Cooled Mayhem (Blue)
Liquid-Cooled Mayhem (Blue) $0.20
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
Zipper Hit (Yellow)
Zipper Hit (Yellow) $0.25
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Firewall (Red)
Firewall (Red) $0.25
When this defends, reveal the top card of your deck. If it's an Evo, put it on top of your deck. Otherwise, put it on the bottom.
Zipper Hit (Red)
Zipper Hit (Red) $0.25
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Mechanical Strength (Red)
Mechanical Strength (Red) $0.20
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
Evo Rapid Fire
Evo Rapid Fire $0.75
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.) Your Teklo Blaster attacks get go again. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Evo Scatter Shot
Evo Scatter Shot $0.75
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.) Your Teklo Blaster gets +1{p} for each opposing hero. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Proto Base Legs
Proto Base Legs $0.20
Proto Base Arms
Proto Base Arms $0.20
Proto Base Chest
Proto Base Chest $0.20
Proto Base Head
Proto Base Head $0.20
Predatory Streak (Blue)
Predatory Streak (Blue) $0.20
Create a Crouching Tiger in your banished zone. You may play it this turn. Go again
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