Song of Sinew
Song of Sinew from $1.75
Reveal the top 4 cards of your deck. Your next attack this turn gets +X{p}, where X is the number of cards with 6 or more {p} revealed this way. Put them back in any order. Go again
Crowd Goes Wild
Crowd Goes Wild from $0.55
If you've been cheered this turn, this costs {r}{r}{r} less to play.
Beat of the Ironsong
Beat of the Ironsong from $0.95
Choose X+1, where X is the number of +1{p} counters on an attacking Dawnblade; Target Dawnblade attack gets +1{p}. Target Dawnblade attack gets go again. Cards defending target Dawnblade attack can't gain {d}. Damage target Dawnblade attack would deal can't be prevented.
Ironfist Revelation
Ironfist Revelation from $9.95
When this defends, you may turn a face-down card with crush in your arsenal face-up. If you do, put a +1{p} counter on it. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Battered, Beaten, and Broken
Battered, Beaten, and Broken from $1.95
When this attacks a hero, intimidate them. If you control 3 or more auras, this gets +3{p} and "When this hits a hero, destroy an intimidated card they own." (Put it into their graveyard.)
Backspin Thrust
Backspin Thrust $1.95
Once per Turn Instant -- {u} a cog you control: This gets +1{p} or go again.
Mocking Blow (Blue)
Mocking Blow (Blue) from $0.35
When this attacks a hero, if you have more {g} than them, the crowd boos you. If you've been booed this turn, this gets +2{p}.
New Horizon New Horizon
New Horizon from $18.95
If you have a face-up card in your arsenal, you have an additional arsenal zone. When this is destroyed, destroy all cards in your arsenal. Blade Break (When the combat chain closes, if this defended, destroy it.)
Mocking Blow (Yellow)
Mocking Blow (Yellow) from $0.25
When this attacks a hero, if you have more {g} than them, the crowd boos you. If you've been booed this turn, this gets +3{p}.
Up on a Pedestal
Up on a Pedestal from $0.35
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this enters or leaves the arena, you may put a Revered or Guardian attack action card from your graveyard on top of your deck.
Cut a Long Story Short
Cut a Long Story Short $1.95
If this has {p} greater than its base, it gets +1{p}. Tower - If this has 13 or more {p}, it gets "When this hits a hero, they discard their hand."
Painful Passage
Painful Passage from $4.95
You may banish an attack action card from your hand. If you do, it gets +3{p} or go again until end of turn. Go again
Vigorous Smashup (Blue)
Vigorous Smashup (Blue) from $0.20
When this defends, clash with the attacking hero. The winner creates a Vigor token. You may put your revealed card on the bottom of its owner's deck. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Buckwild (Red)
Buckwild (Red) from $0.25
If there is a card with 6 or more {p} in your pitch zone, this gets go again.
Escalate Violence
Escalate Violence from $0.95
When this attacks, if you control a Might token, create 3 more.
Warmonger's Diplomacy
Warmonger's Diplomacy from $49.95
Starting with the hero to your left, each hero chooses war or peace. If they choose war, the only actions they may play or activate during their next turn are weapon and attack actions. If they choose peace, the only actions they may play or activate during their next turn are non-weapon non-attack actions.
Booze!
Booze! from $0.20
Go again When this enters or leaves the arena, the crowd boos you. At the start of your turn, destroy this.
Strongest Survive (Blue)
Strongest Survive (Blue) from $0.25
When this hits a hero, they discard a card unless they reveal a card from their hand with {p} greater than the damage dealt this way.
Concealed Object
Concealed Object from $0.25
When this enters the arena, the crowd boos you. Instant -- {t}: Target attack gets +1{p}. At the beginning of your end phase, destroy this.
Golden Gauntlets
Golden Gauntlets $8.95
Legendary Olympia Specialization (You may only have 1 Golden Gauntlets in your deck and only if your hero is Olympia.) This counts as a Gold. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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