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Cries of Encore
Cries of Encore $6.95
When this attacks a hero, if you have less life than them, the crowd cheers you.If you've been cheered this turn, this gets "When this hits a hero, you may play an aura of suspense from your graveyard this turn."
Smashing Ground
Smashing Ground from $1.25
If this has 6 or more {p}, it gets "When this hits a hero, destroy a card in their arsenal."
Buckwild (Red)
Buckwild (Red) from $0.25
If there is a card with 6 or more {p} in your pitch zone, this gets go again.
Buckwild (Blue)
Buckwild (Blue) from $0.25
If there is a card with 6 or more {p} in your pitch zone, this gets go again.
Mocking Blow (Yellow)
Mocking Blow (Yellow) from $0.20
When this attacks a hero, if you have more {g} than them, the crowd boos you. If you've been booed this turn, this gets +3{p}.
Up on a Pedestal
Up on a Pedestal from $0.55
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this enters or leaves the arena, you may put a Revered or Guardian attack action card from your graveyard on top of your deck.
Steal Victory
Steal Victory from $0.55
When this defends, steal an aura token the attacking hero controls. (Gain control of it.)
Battered, Beaten, and Broken
Battered, Beaten, and Broken from $1.75
When this attacks a hero, intimidate them. If you control 3 or more auras, this gets +3{p} and "When this hits a hero, destroy an intimidated card they own." (Put it into their graveyard.)
Tempest Palm Gustwave
Tempest Palm Gustwave from $0.75
Combo - If Surging Strike was the last attack this combat chain, this gets +2{p}. If this is played at chain link 3 or higher, this gets go again.
Thespian Charm
Thespian Charm $0.35
Choose any number; Destroy a Might or Vigor token. The crowd cheers you. Return an aura permanent you control to its owner's hand.
Vigorous Smashup (Yellow)
Vigorous Smashup (Yellow) from $0.20
When this defends, clash with the attacking hero. The winner creates a Vigor token. You may put your revealed card on the bottom of its owner's deck. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Visit the Boneyard
Visit the Boneyard from $0.25
Put a card with 6 or more {p} from your graveyard on top of your deck. Create a Vigor token.
Escalate Violence
Escalate Violence from $1.25
When this attacks, if you control a Might token, create 3 more.
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Warmonger's Diplomacy
Warmonger's Diplomacy from $31.95
Starting with the hero to your left, each hero chooses war or peace. If they choose war, the only actions they may play or activate during their next turn are weapon and attack actions. If they choose peace, the only actions they may play or activate during their next turn are non-weapon non-attack actions.
Gauntlets of Tyrannical Rex
Gauntlets of Tyrannical Rex from $34.95
Action -- {r}, {t}: Your next attack this turn gets +1{p}. Activate this only if there is a card with 6 or more {p} in your pitch zone. Go again Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Buckwild (Yellow)
Buckwild (Yellow) from $0.25
If there is a card with 6 or more {p} in your pitch zone, this gets go again.
Mocking Blow (Blue)
Mocking Blow (Blue) from $0.25
When this attacks a hero, if you have more {g} than them, the crowd boos you. If you've been booed this turn, this gets +2{p}.
Concealed Object
Concealed Object from $0.20
When this enters the arena, the crowd boos you. Instant -- {t}: Target attack gets +1{p}. At the beginning of your end phase, destroy this.
Outside Interference
Outside Interference $10.95
Instant -- Discard this: You may reveal a Reviled attack action card from your inventory and put it into your hand.
Leave Them Hanging
Leave Them Hanging $1.95
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this enters the arena, intimidate target hero. (They banish a random card from their hand face-down. At the beginning of the end phase, return it to their hand.) When this leaves the arena, your next attack this turn gets +4{p}.
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