All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Not So Tuff
When this defends a Revered hero's attack, destroy a Toughness token they control. If you do, create a Might token.
¥100
High Pitched Howl (Blue)
When this attacks, if there is a card with 6 or more {p} in your pitch zone, create a Vigor token.
¥100
Helm of Hindsight
Instant -- {r}{r}{r}, destroy this: Put target attack action card from your graveyard on top of your deck.
¥100
Fight from Behind (Blue)
When this attacks or defends, if you have less {g} than each other hero, the crowd cheers you.
¥100
Bask in Your Own Greatness (Yellow)
When this attacks, you may pay up to {r}{r}{r}. Create that many Might tokens.
¥100
Thunder Quake (Yellow)
Heave 3 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r}{r} and put this face-up into your arsenal. If you do, create 3 Seismic Surge tokens.)
¥100
Sold out
Stonewall Confidence (Red)
Go again
Cards you control with cost 3 or more get +4{d} while defending.
At the beginning of your action phase, destroy this.
¥100
Sold out
Stonewall Confidence (Blue)
Go again
Cards you control with cost 3 or more get +2{d} while defending.
At the beginning of your action phase, destroy this.
¥100
Emerging Power (Red)
Go again
At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +3{p}.
¥100
Emerging Power (Blue)
Go again
At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +1{p}.
¥100
Debilitate (Yellow)
Crush - When this deals 4 or more damage to a hero, their first attack during their next turn gets -2{p}.
¥100
Buckling Blow (Yellow)
Crush - When this deals 4 or more damage to a hero, put a -1{d} counter on an equipment they control.
¥100
Crazy Brew
Action - Destroy Crazy Brew: Roll a 6 sided die. On;
1 or 2 - Lose 2{g}. Go again
3 or 4 - Gain 2{g}. Go again
5 or 6 - Gain {r}{r}, gain 2 action points, and your next attack this turn gains +2{p}.
¥100