Singularity // Teklovossen, the Mechropotent
Singularity // Teklovossen, the Mechropotent
Legendary Teklovossen Specialization (You may only have 1 Singularity in your deck, and only if your hero is Teklovossen.) Transform your hero, your weapon, and 4 Evos you have equipped into Teklovossen, the Mechropotent. It enters the arena with {g} equal to the hero it transformed from. Action -- {r}{r}{r}, banish 2 cards from your soul: Attack Whenever this attacks a hero, they discard a card. Your Mechanologist attack action cards get go again. This counts as having 4 Evos equipped. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
¥4,500
Contest the Mindfield
Contest the Mindfield
All heroes get -1{i}. At the start of your turn, destroy this.
Firewall (Red)
Firewall (Red)
When this defends, reveal the top card of your deck. If it's an Evo, put it on top of your deck. Otherwise, put it on the bottom.
Quantum Processor
Quantum Processor
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Once per Turn Instant -- 0: Put a Mechanologist item with cost 0 or 1 from your hand into the arena.
Evo Circuit Breaker
Evo Circuit Breaker
If you have a base head equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. (Put the transformed cards under this in your head zone.) Whenever you boost, you may destroy a card under this. If you do, shuffle 2 attack action cards from your banished zone into your deck.
¥100
Annihilator Engine
Annihilator Engine
If you have 1 or more Evos equipped, this gets "When this hits a hero, destroy all cards defending this," 2 or more, this costs {r}{r}{r} less to play, 3 or more, this gets overpower, 4 or more, this gets +3{p}.
Sold out
Fyendal's Spring Tunic
Fyendal's Spring Tunic
At the start of your turn, if this has fewer than 3 energy counters, you may put an energy counter on it. Instant -- Remove 3 energy counters from this: Gain {r} Blade Break (When the combat chain closes, if this defended, destroy it.)
¥23,300
Slay
Slay
Destroy target angel ally.
MetEx (Red)
MetEx (Red)
Boost When this hits, you may put an item with cost 0 or 1 from your hand into the arena.
Demolition Protocol
Demolition Protocol
Evo Upgrade - When this attacks a hero, remove all steam counters from up to X equipment, items, and/or weapons they control, where X is the number of Evos you have equipped.
Dash I/O
Dash I/O
You may look at the top card of your deck at any time. Once per turn, you may play a Mechanologist item with cost 0 or 1 from the top of your deck as though it were an instant. It costs an additional {r} to play.
¥100
Evo Mach Breaker
Evo Mach Breaker
If you have a base legs equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. (Put the transformed cards under this in your legs zone.) Whenever you boost, you may destroy a card under this. If you do, create a Quicken token.
¥100
Re-Charge! (Red)
Re-Charge! (Red)
Put a steam counter on a Hyper Driver you control. The next attack you boost this turn gets +4{p}. Go again
Boom Grenade (Yellow)
Boom Grenade (Yellow)
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. When a Mechanologist attack action card you control hits a hero, destroy this and deal 3 damage to them.
Big Bertha (Blue)
Big Bertha (Blue)
Boost When this is banished from boosting, put a steam counter on a Hyper Driver you control.
Maxx 'The Hype' Nitro
Maxx 'The Hype' Nitro
Once per Turn Action -- {r}{r}: Create a Hyper Driver token with 2 steam counters. Activate this ability only if you've boosted this turn. Hyper Drivers you control get crank. (As it enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
¥100