Med Kit
Med Kit ¥100
Action -- Put this on the bottom of its owner's deck: Gain 2{g}
Big Shot
Big Shot ¥100
If you've boosted 2 or more times this turn, this gets +2{p}.
Rev Up (Red)
Rev Up (Red) ¥100
If you control a Hyper Driver, this costs {r} less to play. Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gains go again.)
Liquid-Cooled Mayhem (Blue)
Liquid-Cooled Mayhem (Blue) ¥100
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
Evo Sentry Base Head
Evo Sentry Base Head from ¥100
If you have a base head equipped, transform it into this, then equip this. (Put it under this in your head zone.) Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Steam Canister
Steam Canister ¥100
Instant -- Put this on the bottom of its owner's deck: Put a steam counter on an item you control with crank.
Evo Sentry Base Legs
Evo Sentry Base Legs from ¥100
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.) Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Evo Sentry Base Arms
Evo Sentry Base Arms from ¥100
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.) Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Re-Charge! (Blue)
Re-Charge! (Blue) ¥100
Put a steam counter on a Hyper Driver you control. The next attack you boost this turn gets +2{p}. Go again
Backup Protocol: BLU
Backup Protocol: BLU ¥100
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Instant -- {r}{r}, destroy this: Return a blue Mechanologist attack action card from your graveyard to your hand.
Scrap Hopper (Blue)
Scrap Hopper (Blue) ¥100
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, create a Quicken token.
Evo Sentry Base Chest
Evo Sentry Base Chest from ¥100
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.) Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Data Link (Blue)
Data Link (Blue) ¥100
Boost When this hits, opt 1. (Look at the top card of your deck. You may put it on the bottom.)
Big Bertha (Red)
Big Bertha (Red) ¥100
Boost When this is banished from boosting, put a steam counter on a Hyper Driver you control.
Evo Steel Soul Controller (Marvel)
Evo Steel Soul Controller (Marvel) ¥7,200
If you have a base arms equipped, transform it into this, then equip this. When this transforms from or into an Evo with a different name, you may put an attack action card with 6{p} from your graveyard into your deck fifth from the top. If that Evo is a hero, instead this triggers twice. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Under Loop (Blue)
Under Loop (Blue) ¥100
Boost When this hits, put it on the bottom of its owner's deck.
Overload Script
Overload Script ¥100
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Your Mechanologist attack action cards get overpower. (They can't be defended by more than 1 action card.)
Liquid-Cooled Mayhem (Red)
Liquid-Cooled Mayhem (Red) ¥100
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
Junkyard Dogg (Blue)
Junkyard Dogg (Blue) ¥100
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, this gets +1{p}.
Hadron Collider (Red)
Hadron Collider (Red) ¥100
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with 4 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it. When you boost an attack, destroy this. If you do, the attack gets +X{p}, where X is the number of steam counters on this.
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