Bright Lights Singles
Liquid-Cooled Mayhem (Blue)
¥100
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
Steam Canister
¥100
Instant -- Put this on the bottom of its owner's deck: Put a steam counter on an item you control with crank.
Evo Sentry Base Head
from ¥100
If you have a base head equipped, transform it into this, then equip this. (Put it under this in your head zone.)
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Scrap Compactor (Blue)
¥100
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, you may play your next Evo this turn as though it were an instant.
Evo Sentry Base Legs
from ¥100
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.)
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Evo Sentry Base Arms
from ¥100
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.)
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Scrap Hopper (Blue)
¥100
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, create a Quicken token.
Rev Up (Red)
¥100
If you control a Hyper Driver, this costs {r} less to play.
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gains go again.)
Re-Charge! (Blue)
¥100
Put a steam counter on a Hyper Driver you control.
The next attack you boost this turn gets +2{p}.
Go again
Data Link (Blue)
¥100
Boost
When this hits, opt 1. (Look at the top card of your deck. You may put it on the bottom.)
Backup Protocol: BLU
¥100
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Instant -- {r}{r}, destroy this: Return a blue Mechanologist attack action card from your graveyard to your hand.
Evo Sentry Base Chest
from ¥100
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.)
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Big Bertha (Red)
¥100
Boost
When this is banished from boosting, put a steam counter on a Hyper Driver you control.
Evo Steel Soul Controller (Marvel)
¥6,500
If you have a base arms equipped, transform it into this, then equip this.
When this transforms from or into an Evo with a different name, you may put an attack action card with 6{p} from your graveyard into your deck fifth from the top. If that Evo is a hero, instead this triggers twice.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Liquid-Cooled Mayhem (Red)
¥100
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
Hadron Collider (Red)
¥100
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with 4 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.
When you boost an attack, destroy this. If you do, the attack gets +X{p}, where X is the number of steam counters on this.
Expedite (Blue)
¥100
Boost
When this hits, you may put an item with cost 0 or 1 from your hand into the arena.
Evo Thruster
from ¥100
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.)
Once per Turn Instant -- Destroy a card under this: You may attack an additional time with target weapon this turn. (You must have an action point to attack an additional time.)
Blade Break (When the combat chain closes, if this defended, destroy it.)