Bright Lights Singles

Liquid-Cooled Mayhem (Blue)
from ¥100
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.

Evo Sentry Base Head
from ¥100
If you have a base head equipped, transform it into this, then equip this. (Put it under this in your head zone.)
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)

Re-Charge! (Blue)
¥100
Put a steam counter on a Hyper Driver you control.
The next attack you boost this turn gets +2{p}.
Go again

Evo Sentry Base Legs
from ¥100
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.)
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)

Evo Sentry Base Arms
from ¥100
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.)
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)

Big Bertha (Red)
¥100
Boost
When this is banished from boosting, put a steam counter on a Hyper Driver you control.

Expedite (Blue)
¥100
Boost
When this hits, you may put an item with cost 0 or 1 from your hand into the arena.

Data Link (Blue)
¥100
Boost
When this hits, opt 1. (Look at the top card of your deck. You may put it on the bottom.)

Backup Protocol: BLU
¥100
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Instant -- {r}{r}, destroy this: Return a blue Mechanologist attack action card from your graveyard to your hand.

Scrap Hopper (Blue)
¥100
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, create a Quicken token.

Rev Up (Red)
¥100
If you control a Hyper Driver, this costs {r} less to play.
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gains go again.)

Hadron Collider (Red)
¥100
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with 4 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.
When you boost an attack, destroy this. If you do, the attack gets +X{p}, where X is the number of steam counters on this.

Evo Sentry Base Chest
from ¥100
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.)
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)

Evo Steel Soul Controller (Marvel)
¥6,900
If you have a base arms equipped, transform it into this, then equip this.
When this transforms from or into an Evo with a different name, you may put an attack action card with 6{p} from your graveyard into your deck fifth from the top. If that Evo is a hero, instead this triggers twice.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)

Scrap Hopper (Red)
¥100
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, create a Quicken token.

Scrap Compactor (Blue)
¥100
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, you may play your next Evo this turn as though it were an instant.

Junkyard Dogg (Blue)
¥100
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, this gets +1{p}.