Bright Lights Singles
Dumpster Dive (Red)
¥100
Boost
If an item or equipment was banished from boosting this, this gets +1{p}.
Overload Script
¥100
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Your Mechanologist attack action cards get overpower. (They can't be defended by more than 1 action card.)
Data Link (Red)
¥100
Boost
When this hits, opt 1. (Look at the top card of your deck. You may put it on the bottom.)
Evo Steel Soul Tower (Marvel)
¥8,100
If you have a base legs equipped, transform it into this, then equip this.
When this transforms from or into an Evo with a different name, gain 1 action point. If that Evo is a hero, instead this triggers twice.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Scrap Hopper (Red)
¥100
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, create a Quicken token.
Junkyard Dogg (Blue)
¥100
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, this gets +1{p}.
Evo Zoom Call
from ¥100
If you have a base head equipped, transform it into this, then equip this. (Put it under this in your head zone.)
When this is equipped, you may banish a card from your hand. If you do, draw a card.
Evo Charging Rods
from ¥100
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.)
Once per Turn Instant -- Destroy a card under this: Create a Quicken token.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Evo Buzz Hive
from ¥100
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.)
When this is equipped, gain {r}.
Crankshaft (Blue)
¥100
Boost
When this is banished from boosting, put a steam counter on a Hyper Driver you control.
Evo Steel Soul Processor (Marvel)
¥6,800
If you have a base chest equipped, transform it into this, then equip this.
When this transforms from or into an Evo with a different name, gain {r}{r}{r}. If that Evo is a hero, instead this triggers twice.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Torque Tuned (Red)
¥100
If an item you control has been destroyed this turn, this gets overpower. (This can't be defended by more than 1 action card.)
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Security Script
¥100
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Your Mechanologist attack action cards get +1{d}.
Scrap Prospector (Blue)
¥100
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, gain {r}.
Re-Charge! (Yellow)
¥100
Put a steam counter on a Hyper Driver you control.
The next attack you boost this turn gets +3{p}.
Go again
Mechanical Strength (Blue)
¥100
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
Liquid-Cooled Mayhem (Yellow)
¥100
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
Hadron Collider (Yellow)
¥100
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with 3 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.
When you boost an attack, destroy this. If you do, the attack gets +X{p}, where X is the number of steam counters on this.
Evo Scatter Shot
¥300
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.)
Your Teklo Blaster gets +1{p} for each opposing hero.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)