Bright Lights Singles
Liquid-Cooled Mayhem (Yellow)
¥100
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
Hadron Collider (Yellow)
¥100
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with 3 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.
When you boost an attack, destroy this. If you do, the attack gets +X{p}, where X is the number of steam counters on this.
Evo Whizz Bang
from ¥100
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.)
When this is equipped, up to 1 target attack gets +1{p}.
Evo Smoothbore
from ¥100
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.)
Once per Turn Instant -- Destroy a card under this: Your next weapon attack this turn gets +1{p}.
Blade Break (When the combat chain closes, if this defended, destroy it.)
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Evo Scatter Shot
¥600
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.)
Your Teklo Blaster gets +1{p} for each opposing hero.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
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Evo Rapid Fire
¥600
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.)
Your Teklo Blaster attacks get go again.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Evo Data Mine
from ¥100
If you have a base head equipped, transform it into this, then equip this. (Put it under this in your head zone.)
Once per Turn Instant -- Destroy a card under this: Draw a card, then put a card from your hand on top of your deck.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Evo Battery Pack
from ¥100
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.)
Once per Turn Instant -- Destroy a card under this: Put a steam counter on an item you control with crank.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Bull Bar (Red)
from ¥100
Boost
If you control a Hyper Driver, this gets overpower. (This can't be defended by more than 1 action card.)
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Terminator Tank (Extended Art)
¥4,600
If you have 1 or more Evos equipped, this gets "When this hits a hero, they discard a card,"
2 or more, this costs {r}{r}{r} less to play,
3 or more, this gets overpower,
4 or more, this gets +3{p}.
Soup Up (Yellow)
¥100
If an item you control has been destroyed this turn, this gets go again.
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Scrap Prospector (Blue)
¥100
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, gain {r}.
Evo Zip Line
from ¥100
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.)
When this is equipped, up to 1 target attack gets go again.
Evo Engine Room
from ¥100
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.)
Once per Turn Instant -- Destroy a card under this: Your next weapon attack this turn costs {r} less to activate.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Evo Energy Matrix
¥300
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.)
Your Teklo Blaster costs {r} less to activate for each opposing hero.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Crankshaft (Yellow)
¥100
Boost
When this is banished from boosting, put a steam counter on a Hyper Driver you control.
Evo Steel Soul Memory (Marvel)
¥9,200
If you have a base head equipped, transform it into this, then equip this.
When this transforms from or into an Evo with a different name, your hero gets +1{i} this turn. If that Evo is a hero, instead this triggers twice.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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Evo Mach Breaker (Marvel)
¥3,000
If you have a base legs equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage.
Whenever you boost, you may destroy a card under this. If you do, create a Quicken token.