Evo Smoothbore
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.)
Once per Turn Instant -- Destroy a card under this: Your next weapon attack this turn gets +1{p}.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Dumpster Dive (Red)
Boost
If an item or equipment was banished from boosting this, this gets +1{p}.
Security Script
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Your Mechanologist attack action cards get +1{d}.
Expedite (Blue)
Boost
When this hits, you may put an item with cost 0 or 1 from your hand into the arena.
Evo Whizz Bang
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.)
When this is equipped, up to 1 target attack gets +1{p}.
Evo Engine Room
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.)
Once per Turn Instant -- Destroy a card under this: Your next weapon attack this turn costs {r} less to activate.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Evo Data Mine
If you have a base head equipped, transform it into this, then equip this. (Put it under this in your head zone.)
Once per Turn Instant -- Destroy a card under this: Draw a card, then put a card from your hand on top of your deck.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Evo Battery Pack
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.)
Once per Turn Instant -- Destroy a card under this: Put a steam counter on an item you control with crank.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Evo Steel Soul Processor (Marvel)
If you have a base chest equipped, transform it into this, then equip this.
When this transforms from or into an Evo with a different name, gain {r}{r}{r}. If that Evo is a hero, instead this triggers twice.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Liquid-Cooled Mayhem (Yellow)
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
Evo Zip Line
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.)
When this is equipped, up to 1 target attack gets go again.
Evo Scatter Shot
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.)
Your Teklo Blaster gets +1{p} for each opposing hero.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Evo Rapid Fire
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.)
Your Teklo Blaster attacks get go again.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Bull Bar (Red)
Boost
If you control a Hyper Driver, this gets overpower. (This can't be defended by more than 1 action card.)
Evo Face Breaker (Marvel)
If you have a base arms equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage.
Whenever you boost an attack action card, you may destroy a card under this. If you do, the attack gets +2{p}.
Terminator Tank (Extended Art)
If you have 1 or more Evos equipped, this gets "When this hits a hero, they discard a card,"
2 or more, this costs {r}{r}{r} less to play,
3 or more, this gets overpower,
4 or more, this gets +3{p}.