Heavy Hitters Singles

Over the Top (Red)
¥100
If this has {p} greater than its base, it gets overpower. (This can't be defended by more than 1 action card.)

Down But Not Out (Red)
¥100
When this attacks a hero, if you have less {g} and control fewer equipment and tokens than them, this gets +3{p}, overpower, and "When this hits, create an Agility, Might, and Vigor token."

Ball Breaker
from ¥100
Once per Turn Action -- {r}{r}: Attack
If you've discarded a card with 6 or more {p} this turn, this gets +1{p}.

Wage Vigor (Yellow)
¥100
When this attacks a hero, you may wager a Vigor token with them. (When this chain link resolves, if this hit, you create a Vigor token, otherwise they create one.)

Wage Might (Red)
¥100
When this attacks a hero, you may wager a Might token with them. (When this chain link resolves, if this hit, you create a Might token, otherwise they create one.)

Wage Agility (Blue)
¥100
When this attacks a hero, you may wager an Agility token with them. (When this chain link resolves, if this hit, you create an Agility token, otherwise they create one.)

Pack Hunt (Red)
¥100
When this attacks, intimidate. (Target hero banishes face-down a random card from their hand. At the beginning of the end phase, return it to its owner's hand.)

Concuss (Blue)
¥100
When this hits a hero, if this has {p} greater than its base, they discard a card. (This has 4 base {p}.)

Command Respect (Blue)
¥100
When this hits a hero, if this has {p} greater than its base, destroy a card in their arsenal. (This has 4 base {p}.)

Bigger Than Big (Red)
¥100
At the start of your turn, destroy this, then your next Guardian attack this turn gets +5{p} and "When this attacks a hero, you may wager a Might token with them." (When the chain link resolves, if the attack hit, you create a Might token, otherwise they create one.)

Big Bop (Red)
¥100
At the start of your turn, destroy this, then your next Guardian attack this turn gets +5{p} and "When this attacks a hero, you may wager a Vigor token with them." (When the chain link resolves, if the attack hit, you create a Vigor token, otherwise they create one.)

Rawhide Rumble (Yellow)
¥100
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.)
When this attacks a hero, if you've beaten chest this turn, intimidate them. (They banish face-down a random card from their hand. At the beginning of the end phase, return it to its owner's hand.)

Pack Call (Red)
¥100
When this defends, reveal the top card of your deck. If it has 6 or more {p}, put it on top. Otherwise, put it on the bottom.

Lay Down the Law
¥100
Tower - If this has 13 or more {p}, non-equipment cards get -1{d} while defending this.


Victor Goldmane (Marvel)
¥3,700
The first time each turn you create a Gold token from an effect you control, draw a card.
The first time each turn you would fail to win a clash, instead you may destroy a Gold you control. If you do, put 1 of the revealed cards on the bottom of its owner's deck, then clash again.


Kassai of the Golden Sand (Marvel)
¥41,900
If you've drawn a card this turn, your sword attacks cost {r} less to activate.
Once per Turn Action -- Banish 2 red and 2 yellow cards from your graveyard: The next time a weapon you control hits a hero this turn, create a Gold token. Go again

Performance Bonus (Yellow)
¥100
When this hits, create a Gold token.
If this was played from arsenal, it gets go again.