High Seas Singles
Walk the Plank (Red)
¥100
When this attacks, you may discard a card or destroy the top card of your deck. If that card has watery grave, this gets +1{p}.
Walk the Plank (Blue)
¥100
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Trade In (Yellow)
¥100
Your next Mechanologist attack this turn gets +1{p}.
Create a Golden Cog token.
Trade In (Blue)
¥100
When this defends, you may discard a card or destroy the top card of your deck. If that card has watery grave, this gets +2{d}.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Tough Old Wrench (Yellow)
¥100
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Tough Old Wrench (Red)
¥100
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Tough Old Wrench (Blue)
¥100
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Teeth of the Cog (Yellow)
¥100
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Teeth of the Cog (Red)
¥100
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Teeth of the Cog (Blue)
¥100
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Sic 'Em Shot (Yellow)
¥100
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Sic 'Em Shot (Red)
¥100
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Salvage Shot (Yellow)
¥100
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Salvage Shot (Red)
¥100
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Salvage Shot (Blue)
¥100
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Restless Bones (Blue)
¥100
Action -- {r}, destroy this: Your next attack this turn gets +1{p}. Go again
Blade Break (When the combat chain closes, if this defended, destroy it.)
Quartermaster's Boots
¥100
Instant -- Destroy this: {u} a cog you control.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Nimblism (Yellow)
¥100
Your next Mechanologist attack this turn gets +4{p}.
You may {u} a gun you control.
Go again