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Head Stone (Treasure Pack)
Head Stone (Treasure Pack)
Instant -- Destroy this: Destroy the top card of your deck. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
¥900
Rust Belt (Treasure Pack)
Rust Belt (Treasure Pack)
Instant -- {t} a cog you control, destroy this: Gain {r}. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
¥700
Washed Up Wave
Washed Up Wave
When this defends, you may discard a card or destroy the top card of your deck. If that card has watery grave, this gets +2{d}. Blade Break (When the combat chain closes, if this defended, destroy it.)
¥100
Trade In (Blue)
Trade In (Blue)
When this defends, you may discard a card or destroy the top card of your deck. If that card has watery grave, this gets +2{d}. Blade Break (When the combat chain closes, if this defended, destroy it.)
¥100
Swiftwater Sloop (Yellow)
Swiftwater Sloop (Yellow)
Your next Mechanologist attack this turn gets +4{p}. You may {u} your hero. Go again
¥100
Sic 'Em Shot (Yellow)
Sic 'Em Shot (Yellow)
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
¥100
Salvage Shot (Red)
Salvage Shot (Red)
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
¥100
Salvage Shot (Blue)
Salvage Shot (Blue)
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
¥100
Restless Bones (Yellow)
Restless Bones (Yellow)
Action -- {r}{r}{r}, destroy this: Draw a card. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
¥100
Restless Bones (Blue)
Restless Bones (Blue)
Action -- {r}, destroy this: Your next attack this turn gets +1{p}. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
¥100
On the Horizon (Blue)
On the Horizon (Blue)
Action -- {t}: Attack Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)
¥100
Mutiny on the Swiftwater
Mutiny on the Swiftwater
When this is played, if you have less {g} than an opposing hero, it gets go again. When this hits, deal 1 damage to any target.
¥100
Jittery Bones (Yellow)
Jittery Bones (Yellow)
Action -- {t}: Attack Instant -- {t}: Gain 1{g} Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)
¥100
Helmsman's Peak
Helmsman's Peak
When this is put into your graveyard from anywhere, gain 1{g}.
¥100
Goldwing Turbine (Blue)
Goldwing Turbine (Blue)
Your next Mechanologist attack this turn gets +1{p}. Create a Golden Cog token.
¥100
Gold Hunter Marauder
Gold Hunter Marauder
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
¥100
Gold Hunter Lightsail
Gold Hunter Lightsail
When this attacks, you may discard a card or destroy the top card of your deck. If that card has watery grave, this gets +1{p}.
¥100
Gold Hunter Ketch
Gold Hunter Ketch
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
¥100
Fish Fingers
Fish Fingers
Action -- {r}, destroy this: Your next attack this turn gets +1{p}. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
¥100
Expedition to Horizon's Mantle
Expedition to Horizon's Mantle
When this attacks, you may put a gold counter on Treasure Island.
¥100