High Seas Singles
Deny Redemption
from ¥100
When this attacks a hero with more {g} than you, deal 1 arcane damage to them. This damage can't be prevented.
Instant -- Discard this: Heroes can't gain {g} this turn.
Bam Bam
from ¥300
When this hits a hero, destroy an item they control.
Instant -- Discard this: Your club attacks this turn get "When this hits a hero, destroy an item they control."
Golden Tipple (Blue)
¥100
Your next Mechanologist attack this turn gets +1{p}.
Create a Golden Cog token.
Call in the Big Guns (Red)
¥100
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Red Fin Harpoon
¥100
Go Fish - When this hits a hero, they choose and reveal a card from their hand. If it's red, they discard it and you create a Gold token. If you've activated a cannon this turn, instead look at their hand and you choose the card.
Flying High (Red)
¥100
Your next attack this turn gets go again. If it's red, it gets +1{p}.
Go again
Cogwerx Zeppelin (Blue)
¥100
When this hits a hero, you may {t} a cog you control. If you do, create a Golden Cog token.
Twice per Turn Instant -- {t} a cog you control: This gets +1{p}.
Sold out
Midas Touch
¥2,400
Destroy target ally. It's controller creates Gold tokens equal to its cost.
Go again
Sold out
Golden Cog (Treasure Pack)
¥400
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Golden Tipple (Yellow)
¥100
Your next Mechanologist attack this turn gets +2{p}.
Create a Golden Cog token.
Avast Ye!
¥100
Your next Pirate ally attack this turn gets go again and "When this hits a hero, create a Gold token."
Go again
Undercover Acquisition
from ¥100
Stealth
When this hits a hero, steal an item they control. (Gain control of it.)
Riddle with Regret
from ¥100
Go again
At the beginning of each hero's end phase, they lose X{g}, where X is the number of auras they controlled when this triggered. If X is 3 or more, destroy this.
Scar for a Scar (Red)
¥100
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Fire in the Hole
¥100
Your next arrow attack this turn gets +3{p}.
You may {u} a bow you control.
Go again
Pounamu Amulet
¥3,100
Action -- Destroy this: Gain 2{g}. Go again
Legend of the Watery Grave (You may only have 1 of this in a constructed deck. When this is put into your graveyard from the arena, turn it face-down.)
Barbed Barrage
from ¥800
As an additional cost to play this, you may pay {r}{r}{r}. If you do, this attacks an additional target.
Shifting Tides
¥100
Go again
At the start of your turn, pitch the top card of your deck. If it's blue, put this on the bottom of your deck, otherwise destroy this.
Moray le Fay
¥100
Action -- {t}: Attack
Instant -- {r}, {t}: Put a +1{p} counter on target ally.
Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)