Spoils of War
Your next weapon attack this turn gains +2{p} and go again.
Whenever a weapon you control hits this turn, create 2 Copper tokens.
Go again
Ancestral Empowerment
Target Ninja attack action card gains +1{p}.
Draw a card.
Braveforge Bracers
Once per Turn Action - {r}: Your next weapon attack this turn gains +1{p}. Activate this ability only if a weapon you control has hit this turn. Go again
Battleworn (If you defend with Braveforge Bracers, put a -1{d} counter on it when the combat chain closes.)
Become the Arknight
Viserai Specialization (You may only have Become the Arknight in your deck if your hero is Viserai.)
You may discard an action card. If you discard an attack action card this way, search your deck for a Runeblade 'non-attack' action card, reveal it, and put it into your hand. If you discard a 'non-attack' action card this way, search your deck for a Runeblade attack action card, reveal it, and put it into your hand. Shuffle your deck.
Go again
Skullhorn
Action - Destroy Skullhorn: Draw a card then discard a random card. Go again
Arcane Barrier 2 (If your hero would be dealt arcane damage, you may pay {r}{r} instead. If you do, prevent 2 arcane damage that source would deal.)
Teklo Foundry Heart
Once per Turn Action - {r}: Banish the top 2 cards of your deck. Gain {r} for each Mechanologist card banished this way. Activate this ability only if you have boosted this turn. Go again
Battleworn (If you defend with Teklo Foundry Heart, put a -1{d} counter on it when the combat chain closes.)
Mask of Momentum
Once per Turn Effect - When an attack action card you control is the third or higher chain link in a row to hit, draw a card.
Blade Break (If you defend with Mask of Momentum, destroy it when the combat chain closes.)
Gorganian Tome
Legendary (You may only have 1 Gorganian Tome in your deck.)
Draw X cards, where X is 1 plus the number of Gorganiam Tome's in all graveyards.
Go again
Breeze Rider Boots
When a Ninja attack action card you control hits, you may destroy Breeze Rider Boots. If you do, attack action cards with combo gain go again this turn.
Battleworn (If you defend with Breeze Rider Boots, put a -1{d} counter on it when the combat chain closes.)
Fyendal's Spring Tunic
At the start of your turn, if Fyendal's Spring Tunic has less than 3 energy counters on it, you may put an energy counter on it.
Instant - Remove 3 energy counters from Fyendal's Spring Tunic: Gain {r}
Blade Break (If you defend with Fyendal's Spring Tunic, destroy it when the combat chain closes.)
Storm Striders
Instant - {r}, destroy Storm Striders: You may play your next Wizard 'non-attack' action card this turn as though it were an instant.
Arcane Barrier 2 (If your hero would be dealt arcane damage, you may pay {r}{r} instead. If you do, prevent 2 arcane damage that source would deal.)
Skullbone Crosswrap
Once per Turn Action - Turn a face down card in your arsenal face up: Opt 1. Go again
Arcane Barrier 1 (If your hero would be dealt arcane damage, you may pay {r} instead. If you do, prevent 1 arcane damage that source would deal.)
Blade Break (If youd defend with Skullbone Crosswrap, destroy it when the combat chain closes.)
Tectonic Plating
Once per Turn Action - {r}: Create a Seismic Surge aura token. Go again
Battleworn (If you defend with Tectonic Plating, put a -1{d} counter on it when the combat chain closes.)
Feign Death
Play Feign Death only if you have been dealt damage this turn.
The next time you would be dealt damage this turn, prevent it.
Teklo Core
Dash Specialization (You may only have Teklo Core in your deck if your hero is Dash.)
Teklo Core enters the arena with 2 steam counters on it. When Teklo Core has no steam counters on it, destroy it.
At the beginning of your action phase, remove a steam counter from Teklo Core and gain {r}{r}.
Find Center
Combo - If Crane Dance was the last attack this combat chain, Find Center can't be defended by cards with {r} cost less than the number of chain links you control, and it gains "If this hits, create a Zen State token."