Crater Fist
Crater Fist ¥200
Action - {r}{r}{r}, destroy Crater Fist: Your attacks with crush gain +2{p} this turn. Go again Temper (If you defend with Crater Fist, put a -1{d} counter on it when the combat chain closes then destroy it if it has 0{d}.)
Skullbone Crosswrap
Skullbone Crosswrap ¥2,100
Once per Turn Action - Turn a face down card in your arsenal face up: Opt 1. Go again Arcane Barrier 1 (If your hero would be dealt arcane damage, you may pay {r} instead. If you do, prevent 1 arcane damage that source would deal.) Blade Break (If youd defend with Skullbone Crosswrap, destroy it when the combat chain closes.)
Mask of Momentum
Mask of Momentum ¥7,200
Once per Turn Effect - When an attack action card you control is the third or higher chain link in a row to hit, draw a card. Blade Break (If you defend with Mask of Momentum, destroy it when the combat chain closes.)
Tectonic Plating
Tectonic Plating ¥2,400
Once per Turn Action - {r}: Create a Seismic Surge aura token. Go again Battleworn  (If you defend with Tectonic Plating, put a -1{d} counter on it when the combat chain closes.)
Tome of Fyendal
Tome of Fyendal ¥200
Draw 2 cards. If Tome of Fyendal is played from arsenal, gain 1{g} for each card in your hand.
Coax a Commotion
Coax a Commotion ¥100
If Coax a Commotion hits, choose any number: - Each hero creates a Quicken token. - Each hero draws a card. - Each hero gains 1{g}.
Gambler's Gloves
Gambler's Gloves ¥400
If an effect would resolve that includes rolling a 6 sided die, instead you may destroy Gambler's. Gloves. If you do, the controller of the effect rerolls all 6 side dice rolled this way. (You decide whether to use Gambler's Gloves after seeing the result of the die roll.)
Mordred Tide
Mordred Tide ¥200
Until end of turn, if you would create a Runechant token, instead create that many plus 1. Go again
Become the Arknight
Become the Arknight ¥100
Viserai Specialization (You may only have Become the Arknight in your deck if your hero is Viserai.)  You may discard an action card. If you discard an attack action card this way, search your deck for a Runeblade 'non-attack' action card, reveal it, and put it into your hand. If you discard a 'non-attack' action card this way, search your deck for a Runeblade attack action card, reveal it, and put it into your hand. Shuffle your deck. Go again
Dread Triptych
Dread Triptych ¥300
When Dread Triptych attacks, if you've played a 'non-attack' action card this turn, create a Runechant token.  When Dread Triptych attacks, if you've dealt arcane damage this turn, create a Runechant token. If Dread Triptrych hits, create a Runechant token.
Perch Grapplers
Perch Grapplers ¥300
Action - {r}{r}, destroy Perch Grapplers: Until end of turn, face up arrow cards played from arsenal gain go again. Go again Blade Break (If you defend with Perch Grapplers, destroy it when the combat chain closes.)
Steelblade Supremacy
Steelblade Supremacy ¥200
Dorinthea Specialization (You may only have Steelblade Supremacy in your deck if your hero is Dorinthea.) Until end of turn, target weapon you control gains +2{p} and "Whenever this weapon hits a hero, draw a card." Go again
Crippling Crush
Crippling Crush ¥100
Bravo Specialization (You may only have Crippling Crush in your deck if your hero is Bravo.) Crush - If Crippling Crush deals 4 or more damage to a hero, they discard 2 random cards.
Massacre
Massacre ¥200
When you attack with Massacre, if you have discarded a card with 6 or more {p} this turn, Massacre gains +2{p} and intimidate. If Massacre is discarded to pay the cost of a Brute attack action card, intimidate.
Alpha Rampage
Alpha Rampage ¥100
Rhinar Specialization (You may only have Alpha Rampage in your deck if your hero is Rhinar.) As an additional cost to play Alpha Rampage, discard a random card. When you attack with Alpha Rampage, intimidate.
Sonic Boom
Sonic Boom ¥200
Deal 3 arcane damage to target opposing hero. If Sonic Boom deals damage, look at the top card of your deck. If it's a Wizard 'non-attack' action card, you may banish it. If you do, you may play it this turn as though it were an instant and it costs X resource points less to play, where X is the damage dealt by Sonic Boom.
Lesson in Lava
Lesson in Lava ¥100
Kano Specialization (You may only have Lesson in Lava in your deck if your hero is Kano.) Deal 3 arcane damage to target opposing hero. If Lesson in Lava deals damage, you may search your deck for a Wizard card with {r} cost equal to or less than the damage dealt by Lesson in Lava, reveal it, then shuffle your deck and put it on top of your deck.
Chain Lightning
Chain Lightning ¥100
You may play your next Wizard 'non-attack' action card this turn as though it were an instant. If you have played another Wizard 'non-attack' action card this turn, deal 3 arcane damage to each opposing hero.
Arknight Ascendancy
Arknight Ascendancy ¥100
Viserai Specialization (You may only have Arknight Ascendency in your deck if your hero is Viserai.)  Arknight Ascendency costs {r} less to play for each Runechant you control. If Arknight Ascendency hits, create X Runechant tokens, where X is the damage dealt by Arknight Ascendency. Dominate
Singing Steelblade
Singing Steelblade ¥100
Dorinthea Specialization (You may only have {name} in your deck if your hero is Dorinthea.) Target weapon attack gains +1{p}. Reprise - If the defending hero has defended with a card from their hand this chain link, search your deck for an attack reaction card, banish it face up, then shuffle your deck. You may play it this chain link.
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