Metacarpus Node
Metacarpus Node
Whenever you play a card with an effect that deals arcane damage, you may pay {r}. If you do, that effect deals that much arcane damage plus 1 and at the beginning of the end phase, destroy Metacarpus Node. Arcane Barrier 1 (If your hero would be dealt arcane damage, you may pay {r} instead. If you do, prevent 1 arcane damage that source would deal.)
¥400
Dread Triptych
Dread Triptych
When Dread Triptych attacks, if you've played a 'non-attack' action card this turn, create a Runechant token.  When Dread Triptych attacks, if you've dealt arcane damage this turn, create a Runechant token. If Dread Triptrych hits, create a Runechant token.
¥400
Perch Grapplers
Perch Grapplers
Action - {r}{r}, destroy Perch Grapplers: Until end of turn, face up arrow cards played from arsenal gain go again. Go again Blade Break (If you defend with Perch Grapplers, destroy it when the combat chain closes.)
¥400
Rout
Rout
Target weapon attack gains +3{p}. Reprise - If the defending hero has defended with a card from their hand this chain link, you may return target non-equipment defending card to its owners hand.
¥100
Runeblood Barrier
Runeblood Barrier
Create 4 Runechant tokens. If your hero would be dealt damage, instead destroy that many Runechant's you control and prevent 1 damage that source would deal for each Runechant destroyed this way. At the beginning of your action phase, destroy Runeblood Barrier.
Red in the Ledger
Red in the Ledger
(Arrows can only be played from arsenal and only if you control a bow.) Azalea Specialization (You may only have Red in the Ledger in your deck if your hero is Azalea.) If Red in the Ledger hits a hero, they can't play or activate more than 1 action during their next turn.
¥1,300
Spark of Genius
Spark of Genius
Dash Specialization (You may only have Spark of Genius in your deck if your hero is Dash.) Search your deck for a Mechanologist item card with cost X, put it into the arena, then shuffle your deck. If you have boosted this turn, draw a card.
¥500
High Octane
High Octane
Whenever you boost a card this turn, gain 1 action point. Draw a card. Go again
¥200
Mugenshi: RELEASE
Mugenshi: RELEASE
Katsu Specialization (You may only have Mugenshi: RELEASE in your deck if your hero is Katsu.) Combo - If Whelming Gustwave was the last attack this combat chain, Mugenshi: RELEASE gains +1{p}, go again, and "If this hits, search your deck for any number of cards named Lord of Wind, reveal them, put them into your hand, then shuffle your deck."
¥100
Flood of Force
Flood of Force
Combo - If Rushing River or Flood of Force was the last attack this combat chain, when you attack with Flood of Force, reveal the top card of your deck. If it's a card with combo, put it into your hand then Flood of Force gains +3{p} and go again.
¥100
Crater Fist
Crater Fist
Action - {r}{r}{r}, destroy Crater Fist: Your attacks with crush gain +2{p} this turn. Go again Temper (If you defend with Crater Fist, put a -1{d} counter on it when the combat chain closes then destroy it if it has 0{d}.)
Reckless Swing
Reckless Swing
As an additional cost to play Reckless Swing, discard a random card. If the discarded card has 6 or more {p}, deal 2 damage to the attacking hero.
¥200
Art of War
Art of War
Choose 2; - Attack action cards you control gain +1{p} and +1{d} this turn. - The next attack action card you play this turn gains go again. - Until end of turn, you may defend with attack action cards from arsenal. - You may banish an attack action card from your hand. If you do, draw 2 cards.
¥400
Steelblade Supremacy
Steelblade Supremacy
Dorinthea Specialization (You may only have Steelblade Supremacy in your deck if your hero is Dorinthea.) Until end of turn, target weapon you control gains +2{p} and "Whenever this weapon hits a hero, draw a card." Go again
Courage of Bladehold
Courage of Bladehold
Action - Destroy Courage of Bladehold: Your sword attacks cost {r} less this turn. Go again Temper (If you defend with Courage of Bladehold, put a -1{d} counter on it when the combat chain closes then destroy it if it has 0{d}.)
¥400
Lord of Wind
Lord of Wind
Katsu Specialization (You may only have Lord of Wind in your deck if your hero is Katsu.) Combo - If Mugenshi: RELEASE was the last attack this combat chain, additional cost to play Lord of Wind you may pat any amount of {r}. If you do, shuffle that many target cards named Surging Strike, Whelming Gustwave, and/or Mugenshi: RELEASE from your graveyard into your deck, then Lord of Wind gains that much {p}. 
¥200