History Pack 1 (White Border)
Last Ditch Effort
¥100
When you play Last Ditch Effort, if you have no cards in your deck, it gains +4{p} and go again.
Coax a Commotion
¥100
If Coax a Commotion hits, choose any number:
- Each hero creates a Quicken token.
- Each hero draws a card.
- Each hero gains 1{g}.
Dread Triptych
¥200
When Dread Triptych attacks, if you've played a 'non-attack' action card this turn, create a Runechant token.
When Dread Triptych attacks, if you've dealt arcane damage this turn, create a Runechant token.
If Dread Triptrych hits, create a Runechant token.
Perch Grapplers
¥400
Action - {r}{r}, destroy Perch Grapplers: Until end of turn, face up arrow cards played from arsenal gain go again. Go again
Blade Break (If you defend with Perch Grapplers, destroy it when the combat chain closes.)
Steelblade Supremacy
¥200
Dorinthea Specialization (You may only have Steelblade Supremacy in your deck if your hero is Dorinthea.)
Until end of turn, target weapon you control gains +2{p} and "Whenever this weapon hits a hero, draw a card."
Go again
Rout
¥100
Target weapon attack gains +3{p}.
Reprise - If the defending hero has defended with a card from their hand this chain link, you may return target non-equipment defending card to its owners hand.
Crippling Crush
¥100
Bravo Specialization (You may only have Crippling Crush in your deck if your hero is Bravo.)
Crush - If Crippling Crush deals 4 or more damage to a hero, they discard 2 random cards.
Crater Fist
¥200
Action - {r}{r}{r}, destroy Crater Fist: Your attacks with crush gain +2{p} this turn. Go again
Temper (If you defend with Crater Fist, put a -1{d} counter on it when the combat chain closes then destroy it if it has 0{d}.)
Massacre
¥200
When you attack with Massacre, if you have discarded a card with 6 or more {p} this turn, Massacre gains +2{p} and intimidate.
If Massacre is discarded to pay the cost of a Brute attack action card, intimidate.
Gambler's Gloves
¥500
If an effect would resolve that includes rolling a 6 sided die, instead you may destroy Gambler's. Gloves. If you do, the controller of the effect rerolls all 6 side dice rolled this way. (You decide whether to use Gambler's Gloves after seeing the result of the die roll.)
Sonic Boom
¥200
Deal 3 arcane damage to target opposing hero.
If Sonic Boom deals damage, look at the top card of your deck. If it's a Wizard 'non-attack' action card, you may banish it. If you do, you may play it this turn as though it were an instant and it costs X resource points less to play, where X is the damage dealt by Sonic Boom.
Lesson in Lava
¥100
Kano Specialization (You may only have Lesson in Lava in your deck if your hero is Kano.)
Deal 3 arcane damage to target opposing hero.
If Lesson in Lava deals damage, you may search your deck for a Wizard card with {r} cost equal to or less than the damage dealt by Lesson in Lava, reveal it, then shuffle your deck and put it on top of your deck.
Chain Lightning
¥100
You may play your next Wizard 'non-attack' action card this turn as though it were an instant.
If you have played another Wizard 'non-attack' action card this turn, deal 3 arcane damage to each opposing hero.
Become the Arknight
¥100
Viserai Specialization (You may only have Become the Arknight in your deck if your hero is Viserai.)
You may discard an action card. If you discard an attack action card this way, search your deck for a Runeblade 'non-attack' action card, reveal it, and put it into your hand. If you discard a 'non-attack' action card this way, search your deck for a Runeblade attack action card, reveal it, and put it into your hand. Shuffle your deck.
Go again
Singing Steelblade
¥100
Dorinthea Specialization (You may only have {name} in your deck if your hero is Dorinthea.)
Target weapon attack gains +1{p}.
Reprise - If the defending hero has defended with a card from their hand this chain link, search your deck for an attack reaction card, banish it face up, then shuffle your deck. You may play it this chain link.
Courage of Bladehold
¥500
Action - Destroy Courage of Bladehold: Your sword attacks cost {r} less this turn. Go again
Temper (If you defend with Courage of Bladehold, put a -1{d} counter on it when the combat chain closes then destroy it if it has 0{d}.)
Flood of Force
¥100
Combo - If Rushing River or Flood of Force was the last attack this combat chain, when you attack with Flood of Force, reveal the top card of your deck. If it's a card with combo, put it into your hand then Flood of Force gains +3{p} and go again.
Show Time!
¥100
Bravo Specialization (You may only have Show TIme! in your deck if your hero is Bravo.)
When Show Time! enters the arena, search your deck for a Guardian attack action card, reveal it, put it into your hand, then shuffle your deck.
At the beginning of your action phase, destroy Show Time! then draw a card.
Mangle
¥100
Crush - If Mangle deals 4 or more damage to a hero, destroy target equipment they control with a -1{d} counter on it.
Sand Sketched Plan
¥100
Rhinar Specialization (You may only have Sand Sketched Plan in your deck if your hero is Rhinar.)
Search your deck for a card, put it into your hand, discard a random card, then shuffle your deck.
If the discarded card has 6 or more {p}, gain 2 action points.