Courage of Bladehold
Courage of Bladehold ¥400
Action - Destroy Courage of Bladehold: Your sword attacks cost {r} less this turn. Go again Temper (If you defend with Courage of Bladehold, put a -1{d} counter on it when the combat chain closes then destroy it if it has 0{d}.)
Lord of Wind
Lord of Wind ¥200
Katsu Specialization (You may only have Lord of Wind in your deck if your hero is Katsu.) Combo - If Mugenshi: RELEASE was the last attack this combat chain, additional cost to play Lord of Wind you may pat any amount of {r}. If you do, shuffle that many target cards named Surging Strike, Whelming Gustwave, and/or Mugenshi: RELEASE from your graveyard into your deck, then Lord of Wind gains that much {p}. 
Sand Sketched Plan
Sand Sketched Plan ¥100
Rhinar Specialization (You may only have Sand Sketched Plan in your deck if your hero is Rhinar.) Search your deck for a card, put it into your hand, discard a random card, then shuffle your deck. If the discarded card has 6 or more {p}, gain 2 action points.
Reckless Swing
Reckless Swing ¥200
As an additional cost to play Reckless Swing, discard a random card. If the discarded card has 6 or more {p}, deal 2 damage to the attacking hero.
Art of War
Art of War ¥400
Choose 2; - Attack action cards you control gain +1{p} and +1{d} this turn. - The next attack action card you play this turn gains go again. - Until end of turn, you may defend with attack action cards from arsenal. - You may banish an attack action card from your hand. If you do, draw 2 cards.
Blazing Aether
Blazing Aether ¥100
Kano Specialization (You may only have Blazing Aether in your deck if your hero is Kano.) Deal X arcane damage to target hero, where X is the amount of arcane damage you have dealt to that hero this turn. 
Bloodsheath Skeleta
Bloodsheath Skeleta ¥200
Instant - Destroy Bloodsheath Skeleta: The next attack action card and 'non-attack' action card you play this turn gain "This card costs {r} less to play for each Runechant you control." Temper (If you defend with Bloodsheath Skeleta, put a -1{d} counter on it when the combat chain closes then destroy it if it has 0{d}.)
Perch Grapplers
Perch Grapplers ¥400
Action - {r}{r}, destroy Perch Grapplers: Until end of turn, face up arrow cards played from arsenal gain go again. Go again Blade Break (If you defend with Perch Grapplers, destroy it when the combat chain closes.)
Flood of Force
Flood of Force ¥100
Combo - If Rushing River or Flood of Force was the last attack this combat chain, when you attack with Flood of Force, reveal the top card of your deck. If it's a card with combo, put it into your hand then Flood of Force gains +3{p} and go again.
Gambler's Gloves
Gambler's Gloves ¥400
If an effect would resolve that includes rolling a 6 sided die, instead you may destroy Gambler's. Gloves. If you do, the controller of the effect rerolls all 6 side dice rolled this way. (You decide whether to use Gambler's Gloves after seeing the result of the die roll.)
Tome of Aetherwind
Tome of Aetherwind ¥100
Choose 2. You may choose the same mode more than once; - The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 1. - Draw a card. 
Mangle
Mangle ¥100
Crush - If Mangle deals 4 or more damage to a hero, destroy target equipment they control with a -1{d} counter on it.
Crippling Crush
Crippling Crush ¥100
Bravo Specialization (You may only have Crippling Crush in your deck if your hero is Bravo.) Crush - If Crippling Crush deals 4 or more damage to a hero, they discard 2 random cards.
Tome of Fyendal
Tome of Fyendal ¥100
Draw 2 cards. If Tome of Fyendal is played from arsenal, gain 1{g} for each card in your hand.
Coax a Commotion
Coax a Commotion ¥100
If Coax a Commotion hits, choose any number: - Each hero creates a Quicken token. - Each hero draws a card. - Each hero gains 1{g}.
Sonic Boom
Sonic Boom ¥200
Deal 3 arcane damage to target opposing hero. If Sonic Boom deals damage, look at the top card of your deck. If it's a Wizard 'non-attack' action card, you may banish it. If you do, you may play it this turn as though it were an instant and it costs X resource points less to play, where X is the damage dealt by Sonic Boom.
Chain Lightning
Chain Lightning ¥100
You may play your next Wizard 'non-attack' action card this turn as though it were an instant. If you have played another Wizard 'non-attack' action card this turn, deal 3 arcane damage to each opposing hero.
Steelblade Supremacy
Steelblade Supremacy ¥200
Dorinthea Specialization (You may only have Steelblade Supremacy in your deck if your hero is Dorinthea.) Until end of turn, target weapon you control gains +2{p} and "Whenever this weapon hits a hero, draw a card." Go again
Show Time!
Show Time! ¥100
Bravo Specialization (You may only have Show TIme! in your deck if your hero is Bravo.) When Show Time! enters the arena, search your deck for a Guardian attack action card, reveal it, put it into your hand, then shuffle your deck. At the beginning of your action phase, destroy Show Time! then draw a card.
Massacre
Massacre ¥200
When you attack with Massacre, if you have discarded a card with 6 or more {p} this turn, Massacre gains +2{p} and intimidate. If Massacre is discarded to pay the cost of a Brute attack action card, intimidate.
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