Courage of Bladehold
Courage of Bladehold ¥500
Action - Destroy Courage of Bladehold: Your sword attacks cost {r} less this turn. Go again Temper (If you defend with Courage of Bladehold, put a -1{d} counter on it when the combat chain closes then destroy it if it has 0{d}.)
Flood of Force
Flood of Force ¥100
Combo - If Rushing River or Flood of Force was the last attack this combat chain, when you attack with Flood of Force, reveal the top card of your deck. If it's a card with combo, put it into your hand then Flood of Force gains +3{p} and go again.
Show Time!
Show Time! ¥100
Bravo Specialization (You may only have Show TIme! in your deck if your hero is Bravo.) When Show Time! enters the arena, search your deck for a Guardian attack action card, reveal it, put it into your hand, then shuffle your deck. At the beginning of your action phase, destroy Show Time! then draw a card.
Mangle
Mangle ¥100
Crush - If Mangle deals 4 or more damage to a hero, destroy target equipment they control with a -1{d} counter on it.
Crazy Brew
Crazy Brew ¥100
Action - Destroy Crazy Brew: Roll a 6 sided die. On; 1 or 2 - Lose 2{g}. Go again 3 or 4 - Gain 2{g}. Go again 5 or 6 - Gain {r}{r}, gain 2 action points, and your next attack this turn gains +2{p}.
Forked Lightning
Forked Lightning ¥100
Deal 2 arcane damage to target hero. Deal 2 arcane damage to target hero. (Effects that modify damage, modify both damage effects of Forked Lightning. Forked Lightning is considered a single source of damage.)
Nock the Deathwhistle
Nock the Deathwhistle ¥100
Azalea Specialization (You may only have Nock the Deathwhistle in your deck if your hero is Azalea.) Search your deck for an arrow card, reveal it, then shuffle your deck and put it on top of your deck. Reload (If you have no cards in your arsenal, you may put a card from your hand face down into your arsenal.) Go again
Red in the Ledger
Red in the Ledger ¥200
(Arrows can only be played from arsenal and only if you control a bow.) Azalea Specialization (You may only have Red in the Ledger in your deck if your hero is Azalea.) If Red in the Ledger hits a hero, they can't play or activate more than 1 action during their next turn.
Plasma Purifier
Plasma Purifier ¥100
Action - {r}: If there are no steam counters on Plasma Purifier, put a steam counter on it. Go again Once per Turn Action - Remove a steam counter from Plasma Purifier: Target Mechanologist pistol you control gains +1{p} until end of turn. Go again 
Induction Chamber
Induction Chamber ¥100
Action - {r}: If there are no steam counters on Induction Chamber, put a steam counter on it. Go again Once per Turn Attack Reaction - Remove a steam counter from Induction Chamber: Target Mechanologist pistol attack gains go again. 
Heron's Flight
Heron's Flight ¥100
Combo - If Crane Dance was the last attack this combat chain, when you attack with Heron's Flight, it gains +2{p} and you choose 1; - Heron's Flight can only be defended by attack action cards. - Heron's Flight can only be defended by 'non-attack' action cards.
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