History Pack 1 (White Border)

Arknight Ascendancy
¥100
Viserai Specialization (You may only have Arknight Ascendency in your deck if your hero is Viserai.)
Arknight Ascendency costs {r} less to play for each Runechant you control.
If Arknight Ascendency hits, create X Runechant tokens, where X is the damage dealt by Arknight Ascendency.
Dominate

Nock the Deathwhistle
¥100
Azalea Specialization (You may only have Nock the Deathwhistle in your deck if your hero is Azalea.)
Search your deck for an arrow card, reveal it, then shuffle your deck and put it on top of your deck.
Reload (If you have no cards in your arsenal, you may put a card from your hand face down into your arsenal.)
Go again

Red in the Ledger
¥300
(Arrows can only be played from arsenal and only if you control a bow.)
Azalea Specialization (You may only have Red in the Ledger in your deck if your hero is Azalea.)
If Red in the Ledger hits a hero, they can't play or activate more than 1 action during their next turn.

Endless Arrow
¥700
(Arrows can only be played from arsenal and only if you control a bow.)
If Endless Arrow hits, put it into your hand.

Spark of Genius
¥1,000
Dash Specialization (You may only have Spark of Genius in your deck if your hero is Dash.)
Search your deck for a Mechanologist item card with cost X, put it into the arena, then shuffle your deck.
If you have boosted this turn, draw a card.

Plasma Purifier
¥100
Action - {r}: If there are no steam counters on Plasma Purifier, put a steam counter on it. Go again
Once per Turn Action - Remove a steam counter from Plasma Purifier: Target Mechanologist pistol you control gains +1{p} until end of turn. Go again

Induction Chamber
¥100
Action - {r}: If there are no steam counters on Induction Chamber, put a steam counter on it. Go again
Once per Turn Attack Reaction - Remove a steam counter from Induction Chamber: Target Mechanologist pistol attack gains go again.

Heron's Flight
¥100
Combo - If Crane Dance was the last attack this combat chain, when you attack with Heron's Flight, it gains +2{p} and you choose 1;
- Heron's Flight can only be defended by attack action cards.
- Heron's Flight can only be defended by 'non-attack' action cards.

Sand Sketched Plan
¥100
Rhinar Specialization (You may only have Sand Sketched Plan in your deck if your hero is Rhinar.)
Search your deck for a card, put it into your hand, discard a random card, then shuffle your deck.
If the discarded card has 6 or more {p}, gain 2 action points.

Massacre
¥200
When you attack with Massacre, if you have discarded a card with 6 or more {p} this turn, Massacre gains +2{p} and intimidate.
If Massacre is discarded to pay the cost of a Brute attack action card, intimidate.

Skullbone Crosswrap
¥5,800
Once per Turn Action - Turn a face down card in your arsenal face up: Opt 1. Go again
Arcane Barrier 1 (If your hero would be dealt arcane damage, you may pay {r} instead. If you do, prevent 1 arcane damage that source would deal.)
Blade Break (If youd defend with Skullbone Crosswrap, destroy it when the combat chain closes.)