History Pack 1 (White Border)
Sold out
Command and Conquer
¥11,900
Defense reaction cards can't be played to Command and Conquer's chain link.
If Command and Conquer hits a hero, destroy all cards in their arsenal.
Enlightened Strike
from ¥4,800
As an additional cost to play Enlightened Strike, put a card from your hand on the bottom of your deck.
Choose 1;
- When you attack with Enlightened Strike, draw a card.
- Enlightened Strike gains +2{p}.
- Enlightened Strike gains go again.
Sold out
Three of a Kind
¥700
Draw 3 cards. Until end of turn, you may only play cards from arsenal.
Go again
Spinal Crush
¥1,000
Crush - If Spinal Crush deals 4 or more damage to a hero, action cards, activated abilities, and attacks they control lose and can't gain go again during their next action phase.
Beast Within
¥1,300
If Beast Within is put into a graveyard from anywhere other than the combat chain, banish the top card of your deck and lose 1{g}. If it has 6 or more {p}, put it into your hand, otherwise repeat this process.
Sold out
Scabskin Leathers
from ¥4,000
Once per Turn Action - 0: Roll a 6 sided die. Gain action points equal to half the number rolled, rounded down.
Battleworn (If you defend with Scabskin Leathers, put a -1{d} counter on it when the combat chain closes.)
Viziertronic Model i
¥1,500
Action - Destroy Viziertronic Model i: Whenever you boost this turn, draw a card then put a card from your hand on top of your deck. Go again
Arcane Barrier 2 (If your hero would be dealt arcane damage, you may pay {r}{r} instead. If you do, prevent 2 arcane damage that source would deal.)
Glint the Quicksilver
¥1,000
Target weapon attack gains go again.
Reprise - If the defending hero has defended with a card from their hand this chain link, draw a card.
Sold out
Lord of Wind
¥200
Katsu Specialization (You may only have Lord of Wind in your deck if your hero is Katsu.)
Combo - If Mugenshi: RELEASE was the last attack this combat chain, additional cost to play Lord of Wind you may pat any amount of {r}. If you do, shuffle that many target cards named Surging Strike, Whelming Gustwave, and/or Mugenshi: RELEASE from your graveyard into your deck, then Lord of Wind gains that much {p}.
Find Center
¥200
Combo - If Crane Dance was the last attack this combat chain, Find Center can't be defended by cards with {r} cost less than the number of chain links you control, and it gains "If this hits, create a Zen State token."
Righteous Cleansing
¥400
Crush - If Righteous Cleansing deals 4 or more damage to a hero, look at the top 5 cards of their deck. Banish 1 or more cards with the same name from among them, then put the rest on top of their deck in any order.
Bloodrush Bellow
¥800
As an additional cost to play Bloodrush Bellow, discard a random card.
Your Brute attacks gain +2{p} this turn.
If the discarded card has 6 or more {p}, draw 2 cards and Bloodrush Bellow gains go again.
Grasp of the Arknight
¥8,700
Once per Turn Action - {r}{r}: Create a Runechant token. This ability costs an additional {r} to activate for each Runechant you control. Go again
Battleworn (If you defend with Grasp of the Arknight, put a -1{d} counter on it when the combat chain closes.)
Mugenshi: RELEASE
¥100
Katsu Specialization (You may only have Mugenshi: RELEASE in your deck if your hero is Katsu.)
Combo - If Whelming Gustwave was the last attack this combat chain, Mugenshi: RELEASE gains +1{p}, go again, and "If this hits, search your deck for any number of cards named Lord of Wind, reveal them, put them into your hand, then shuffle your deck."
Breeze Rider Boots
¥800
When a Ninja attack action card you control hits, you may destroy Breeze Rider Boots. If you do, attack action cards with combo gain go again this turn.
Battleworn (If you defend with Breeze Rider Boots, put a -1{d} counter on it when the combat chain closes.)
Skullhorn
¥1,300
Action - Destroy Skullhorn: Draw a card then discard a random card. Go again
Arcane Barrier 2 (If your hero would be dealt arcane damage, you may pay {r}{r} instead. If you do, prevent 2 arcane damage that source would deal.)
Sold out
Fyendal's Spring Tunic
¥22,200
At the start of your turn, if Fyendal's Spring Tunic has less than 3 energy counters on it, you may put an energy counter on it.
Instant - Remove 3 energy counters from Fyendal's Spring Tunic: Gain {r}
Blade Break (If you defend with Fyendal's Spring Tunic, destroy it when the combat chain closes.)
Sold out
Storm Striders
¥6,700
Instant - {r}, destroy Storm Striders: You may play your next Wizard 'non-attack' action card this turn as though it were an instant.
Arcane Barrier 2 (If your hero would be dealt arcane damage, you may pay {r}{r} instead. If you do, prevent 2 arcane damage that source would deal.)