Goliath Gauntlet
Goliath Gauntlet ¥100
Action -- Destroy this: The next attack action card with cost 2 or more you play this turn gets +2{p}. Go again
Geyser of Seismic Stirrings (Red)
Geyser of Seismic Stirrings (Red) from ¥100
Go again This enters the arena with 3 energy counters. When it has none, destroy it. At the beginning of your end phase, remove an energy counter from this and create a Seismic Surge token.
Hostile Encroachment
Hostile Encroachment from ¥100
When this attacks a hero, they draw a card. Crush - When this deals 4 or more damage to a hero, they discard a card.
Clash of Shields
Clash of Shields from ¥100
When this defends a Guardian attack, clash with the attacking hero. If there is a winner, the other hero puts a -1{d} counter on an off-hand they have equipped. If they don't, they lose 1{g}. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Blinding of the Old Ones
Blinding of the Old Ones ¥100
Crush - When this deals 4 or more damage to a Guardian hero, cards they own lose all abilities during their next turn. Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
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Seismic Surge - Volcor  (Marvel) Seismic Surge - Volcor  (Marvel)
Seismic Surge - Volcor (Marvel) from ¥25,900
At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn costs {r} less to play.
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Seismic Surge - Solana  (Marvel) Seismic Surge - Solana  (Marvel)
Seismic Surge - Solana (Marvel) ¥20,400
At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn costs {r} less to play.
Tremor of Resistance
Tremor of Resistance from ¥100
If you control a Seismic Surge token, this gets +2{d}. Blade Break (When the combat chain closes, if this defended, destroy it.)
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Stonewall Confidence (Yellow)
Stonewall Confidence (Yellow) ¥100
Go again Cards you control with cost 3 or more get +3{d} while defending. At the beginning of your action phase, destroy this.
Seismic Stir (Yellow)
Seismic Stir (Yellow) ¥100
Create 2 Seismic Surge tokens. Go again
Rubble Raiser (Yellow)
Rubble Raiser (Yellow) from ¥100
Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Overswing (Yellow)
Overswing (Yellow) ¥100
The next Guardian attack action card you play this turn gets +2{p}. Go again Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Ironrot Legs
Ironrot Legs ¥100
Blade Break (When the combat chain closes, if this defended, destroy it.)
Ironrot Gauntlet
Ironrot Gauntlet ¥100
Blade Break (When the combat chain closes, if this defended, destroy it.)
Heartened Cross Strap
Heartened Cross Strap ¥100
Action -- Destroy this: The next attack action card you play this turn costs {r}{r} less to play. Go again
Grind Them Down (Blue)
Grind Them Down (Blue) from ¥100
Crush - When this deals 4 or more damage to a hero, destroy the top card of their deck.
Geyser of Seismic Stirrings (Yellow)
Geyser of Seismic Stirrings (Yellow) ¥100
Go again This enters the arena with 2 energy counters. When it has none, destroy it. At the beginning of your end phase, remove an energy counter from this and create a Seismic Surge token.
Geyser of Seismic Stirrings (Blue)
Geyser of Seismic Stirrings (Blue) ¥100
Go again This enters the arena with an energy counter. When it has none, destroy it. At the beginning of your end phase, remove an energy counter from this and create a Seismic Surge token.
Flatten the Field (Yellow)
Flatten the Field (Yellow) ¥100
Crush - When this deals 4 or more damage to a hero, destroy a Seismic Surge token they control.
Embolden (Yellow)
Embolden (Yellow) ¥100
Go again When this enters the arena, if you control another non-token aura, draw a card. At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +4{p}.
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