Geyser of Seismic Stirrings (Yellow)
Geyser of Seismic Stirrings (Yellow) ¥100
Go again This enters the arena with 2 energy counters. When it has none, destroy it. At the beginning of your end phase, remove an energy counter from this and create a Seismic Surge token.
Geyser of Seismic Stirrings (Red)
Geyser of Seismic Stirrings (Red) from ¥100
Go again This enters the arena with 3 energy counters. When it has none, destroy it. At the beginning of your end phase, remove an energy counter from this and create a Seismic Surge token.
Flatten the Field (Yellow)
Flatten the Field (Yellow) ¥100
Crush - When this deals 4 or more damage to a hero, destroy a Seismic Surge token they control.
Disable (Yellow)
Disable (Yellow) ¥100
Crush - When this deals 4 or more damage to a hero, put a card from their arsenal on the bottom of their deck.
Crush Confidence (Blue)
Crush Confidence (Blue) ¥100
Crush - When this deals 4 or more damage to a hero, they lose all hero card abilities until the end of their next turn. (Treat the hero card as if the text box is empty.)
Crash and Bash (Yellow)
Crash and Bash (Yellow) ¥100
When this defends, you may reveal a card with crush from your hand. If you do, create a Seismic Surge token.
Crash and Bash (Blue)
Crash and Bash (Blue) ¥100
When this defends, you may reveal a card with crush from your hand. If you do, create a Seismic Surge token.
Clash of Mountains (Yellow)
Clash of Mountains (Yellow) ¥100
When this defends a Guardian attack, clash with the attacking hero. The winner creates a Seismic Surge token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Macho Grande (Yellow)
Macho Grande (Yellow) ¥100
Dominate (This can’t be defended by more than 1 card from hand.)
Little Big Foot (Yellow)
Little Big Foot (Yellow) ¥100
If there are two or more cards with cost 3 or more in your pitch zone, this gets +5{p}.
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Seismic Surge - Volcor  (Marvel) Seismic Surge - Volcor  (Marvel)
Seismic Surge - Volcor (Marvel) from ¥19,900
At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn costs {r} less to play.
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Seismic Surge - Aria  (Marvel) Seismic Surge - Aria  (Marvel)
Seismic Surge - Aria (Marvel) ¥20,600
At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn costs {r} less to play.
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Jarl Vetreiði (Marvel) Jarl Vetreiði (Marvel)
Jarl Vetreiði (Marvel) ¥190,200
Whenever you play an Ice card, create a Frostbite token in an opponent's exposed head, chest, arms, or legs zone. Essence of Earth and Ice (You may have Earth and Ice cards in your deck.)
Bravo (Marvel) Bravo (Marvel)
Bravo (Marvel) from ¥7,200
Action -- {r}{r}: Attack action card you control with cost 3 or more get dominate this turn. Go again
Seismic Surge Quarters
Seismic Surge Quarters ¥100
At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn costs {r} less to play.
Tremor of Resistance
Tremor of Resistance from ¥100
If you control a Seismic Surge token, this gets +2{d}. Blade Break (When the combat chain closes, if this defended, destroy it.)
Time Skippers
Time Skippers ¥100
Action -- {r}{r}{r}, destroy this: Gain 2 action points.
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Stonewall Confidence (Yellow)
Stonewall Confidence (Yellow) ¥100
Go again Cards you control with cost 3 or more get +3{d} while defending. At the beginning of your action phase, destroy this.
Seismic Stir (Yellow)
Seismic Stir (Yellow) ¥100
Create 2 Seismic Surge tokens. Go again
Overswing (Yellow)
Overswing (Yellow) ¥100
The next Guardian attack action card you play this turn gets +2{p}. Go again Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
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