Clash of Mountains (Red)
Clash of Mountains (Red) from ¥100
When this defends a Guardian attack, clash with the attacking hero. The winner creates a Seismic Surge token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Clash of Mountains (Yellow)
Clash of Mountains (Yellow) from ¥100
When this defends a Guardian attack, clash with the attacking hero. The winner creates a Seismic Surge token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Crash and Bash (Blue)
Crash and Bash (Blue) from ¥100
When this defends, you may reveal a card with crush from your hand. If you do, create a Seismic Surge token.
Crash and Bash (Red)
Crash and Bash (Red) from ¥100
When this defends, you may reveal a card with crush from your hand. If you do, create a Seismic Surge token.
Crash and Bash (Yellow)
Crash and Bash (Yellow) from ¥100
When this defends, you may reveal a card with crush from your hand. If you do, create a Seismic Surge token.
Craterhoof
Craterhoof from ¥100
Action -- {r}{r}{r}, destroy this: The next Guardian attack action card you play from arsenal this turn gets dominate. Go again Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Crush Confidence (Blue)
Crush Confidence (Blue) ¥100
Crush - When this deals 4 or more damage to a hero, they lose all hero card abilities until the end of their next turn. (Treat the hero card as if the text box is empty.)
Crush Confidence (Red)
Crush Confidence (Red) ¥100
Crush - When this deals 4 or more damage to a hero, they lose all hero card abilities until the end of their next turn. (Treat the hero card as if the text box is empty.)
Crush Confidence (Yellow)
Crush Confidence (Yellow) ¥100
Crush - When this deals 4 or more damage to a hero, they lose all hero card abilities until the end of their next turn. (Treat the hero card as if the text box is empty.)
Crush the Weak (Blue)
Crush the Weak (Blue) ¥100
Crush - When this deals 4 or more damage to a hero, they can't play attack action cards with 3 or less base {p} during their next action phase.
Crush the Weak (Red)
Crush the Weak (Red) ¥100
Crush - When this deals 4 or more damage to a hero, they can't play attack action cards with 3 or less base {p} during their next action phase.
Crush the Weak (Yellow)
Crush the Weak (Yellow) ¥100
Crush - When this deals 4 or more damage to a hero, they can't play attack action cards with 3 or less base {p} during their next action phase.
Debilitate (Blue)
Debilitate (Blue) ¥100
Crush - When this deals 4 or more damage to a hero, their first attack during their next turn gets -2{p}.
Debilitate (Red)
Debilitate (Red) ¥100
Crush - When this deals 4 or more damage to a hero, their first attack during their next turn gets -2{p}.
Debilitate (Yellow)
Debilitate (Yellow) ¥100
Crush - When this deals 4 or more damage to a hero, their first attack during their next turn gets -2{p}.
Disable (Blue)
Disable (Blue) ¥100
Crush - When this deals 4 or more damage to a hero, put a card from their arsenal on the bottom of their deck.
Disable (Red)
Disable (Red) ¥100
Crush - When this deals 4 or more damage to a hero, put a card from their arsenal on the bottom of their deck.
Disable (Yellow)
Disable (Yellow) ¥100
Crush - When this deals 4 or more damage to a hero, put a card from their arsenal on the bottom of their deck.
Embolden (Blue)
Embolden (Blue) ¥100
Go again When this enters the arena, if you control another non-token aura, draw a card. At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +3{p}.
Embolden (Red)
Embolden (Red) ¥100
Go again When this enters the arena, if you control another non-token aura, draw a card. At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +5{p}.
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