Debilitate (Blue)
Debilitate (Blue) ¥100
Crush - When this deals 4 or more damage to a hero, their first attack during their next turn gets -2{p}.
Crash and Bash (Yellow)
Crash and Bash (Yellow) ¥100
When this defends, you may reveal a card with crush from your hand. If you do, create a Seismic Surge token.
Clash of Mountains (Yellow)
Clash of Mountains (Yellow) ¥100
When this defends a Guardian attack, clash with the attacking hero. The winner creates a Seismic Surge token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Cartilage Crush (Blue)
Cartilage Crush (Blue) ¥100
Crush - When this deals 4 or more damage to a hero, their first action during their next turn costs an additional {r} to play or activate.
Macho Grande (Yellow)
Macho Grande (Yellow) ¥100
Dominate (This can’t be defended by more than 1 card from hand.)
Blinding of the Old Ones  (Marvel)
Blinding of the Old Ones (Marvel) from ¥3,700
Crush - When this deals 4 or more damage to a Guardian hero, cards they own lose all abilities during their next turn. Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
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Seismic Surge - Volcor  (Marvel) Seismic Surge - Volcor  (Marvel)
Seismic Surge - Volcor (Marvel) from ¥24,100
At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn costs {r} less to play.
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Seismic Surge - Aria  (Marvel) Seismic Surge - Aria  (Marvel)
Seismic Surge - Aria (Marvel) ¥32,100
At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn costs {r} less to play.
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Bravo (Marvel) Bravo (Marvel)
Bravo (Marvel) from ¥8,800
Action -- {r}{r}: Attack action card you control with cost 3 or more get dominate this turn. Go again
Tremor of Resistance
Tremor of Resistance from ¥100
If you control a Seismic Surge token, this gets +2{d}. Blade Break (When the combat chain closes, if this defended, destroy it.)
Time Skippers
Time Skippers ¥100
Action -- {r}{r}{r}, destroy this: Gain 2 action points.
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Stonewall Confidence (Yellow)
Stonewall Confidence (Yellow) ¥100
Go again Cards you control with cost 3 or more get +3{d} while defending. At the beginning of your action phase, destroy this.
Seismic Stir (Yellow)
Seismic Stir (Yellow) ¥100
Create 2 Seismic Surge tokens. Go again
Overswing (Yellow)
Overswing (Yellow) ¥100
The next Guardian attack action card you play this turn gets +2{p}. Go again Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Ironrot Legs
Ironrot Legs ¥100
Blade Break (When the combat chain closes, if this defended, destroy it.)
Ironrot Gauntlet
Ironrot Gauntlet ¥100
Blade Break (When the combat chain closes, if this defended, destroy it.)
Heartened Cross Strap
Heartened Cross Strap ¥100
Action -- Destroy this: The next attack action card you play this turn costs {r}{r} less to play. Go again
Geyser of Seismic Stirrings (Blue)
Geyser of Seismic Stirrings (Blue) ¥100
Go again This enters the arena with an energy counter. When it has none, destroy it. At the beginning of your end phase, remove an energy counter from this and create a Seismic Surge token.
Flatten the Field (Red)
Flatten the Field (Red) ¥100
Crush - When this deals 4 or more damage to a hero, destroy a Seismic Surge token they control.
Embolden (Yellow)
Embolden (Yellow) ¥100
Go again When this enters the arena, if you control another non-token aura, draw a card. At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +4{p}.
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