Overswing (Blue)
Overswing (Blue)
The next Guardian attack action card you play this turn gets +1{p}. Go again Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
¥100
Disable (Yellow)
Disable (Yellow)
Crush - When this deals 4 or more damage to a hero, put a card from their arsenal on the bottom of their deck.
¥100
Crush Confidence (Yellow)
Crush Confidence (Yellow)
Crush - When this deals 4 or more damage to a hero, they lose all hero card abilities until the end of their next turn. (Treat the hero card as if the text box is empty.)
¥100
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Smelting of the Old Ones (Extended Art)
Smelting of the Old Ones (Extended Art)
Crush - When this deals 4 or more damage to a Guardian hero, destroy all equipment they control with -1{d} counters. Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
¥800
Macho Grande (Yellow)
Macho Grande (Yellow)
Dominate (This can’t be defended by more than 1 card from hand.)
¥100
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Annexation of Grandeur (Extended Art)
Annexation of Grandeur (Extended Art)
Crush - When this deals 4 or more damage to a Guardian hero, gain control of an aura they control.
¥600
Annexation of All Things Known
Annexation of All Things Known
Crush - When this deals 4 or more damage to a Guardian hero, until the end of your next turn, they can't play face-up cards from arsenal, and you may play face-up cards from their arsenal.
¥100
Seismic Stir (Yellow)
Seismic Stir (Yellow)
Create 2 Seismic Surge tokens. Go again
¥100
Seismic Stir (Red)
Seismic Stir (Red)
Create 3 Seismic Surge tokens. Go again
¥100
Seismic Stir (Blue)
Seismic Stir (Blue)
Create a Seismic Surge token. Go again
¥100
Ironrot Legs
Ironrot Legs
Blade Break (When the combat chain closes, if this defended, destroy it.)
¥100
Geyser of Seismic Stirrings (Yellow)
Geyser of Seismic Stirrings (Yellow)
Go again This enters the arena with 2 energy counters. When it has none, destroy it. At the beginning of your end phase, remove an energy counter from this and create a Seismic Surge token.
¥100
Geyser of Seismic Stirrings (Blue)
Geyser of Seismic Stirrings (Blue)
Go again This enters the arena with an energy counter. When it has none, destroy it. At the beginning of your end phase, remove an energy counter from this and create a Seismic Surge token.
¥100
Flatten the Field (Yellow)
Flatten the Field (Yellow)
Crush - When this deals 4 or more damage to a hero, destroy a Seismic Surge token they control.
¥100
Flatten the Field (Red)
Flatten the Field (Red)
Crush - When this deals 4 or more damage to a hero, destroy a Seismic Surge token they control.
¥100
Embolden (Yellow)
Embolden (Yellow)
Go again When this enters the arena, if you control another non-token aura, draw a card. At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +4{p}.
¥100
Crush the Weak (Yellow)
Crush the Weak (Yellow)
Crush - When this deals 4 or more damage to a hero, they can't play attack action cards with 3 or less base {p} during their next action phase.
¥100
Clash of Mountains (Yellow)
Clash of Mountains (Yellow)
When this defends a Guardian attack, clash with the attacking hero. The winner creates a Seismic Surge token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
¥100
Cartilage Crush (Yellow)
Cartilage Crush (Yellow)
Crush - When this deals 4 or more damage to a hero, their first action during their next turn costs an additional {r} to play or activate.
¥100
Cartilage Crush (Red)
Cartilage Crush (Red)
Crush - When this deals 4 or more damage to a hero, their first action during their next turn costs an additional {r} to play or activate.
¥100