Mastery Pack Guardian Singles
Sunkwater Exoshell
from ¥100
When this defends, put a face-up card from your arsenal on the bottom of your deck. If you do, draw a card and this gets +1{d} until end of turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Smelting of the Old Ones (Extended Art)
¥900
Crush - When this deals 4 or more damage to a Guardian hero, destroy all equipment they control with -1{d} counters.
Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Annexation of Grandeur
¥100
Crush - When this deals 4 or more damage to a Guardian hero, gain control of an aura they control.
Sold out
Jarl Vetreiði (Marvel)
¥213,800
Whenever you play an Ice card, create a Frostbite token in an opponent's exposed head, chest, arms, or legs zone. Essence of Earth and Ice (You may have Earth and Ice cards in your deck.)
Seismic Surge Quarters
¥100
At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn costs {r} less to play.
Thump (Yellow)
¥100
If this card’s {p} is greater than its base, it gets dominate and "When this hits a hero, they discard a card." (This can't be defended by more than 1 card from hand.)
Thump (Blue)
¥100
If this card’s {p} is greater than its base, it gets dominate and "When this hits a hero, they discard a card." (This can't be defended by more than 1 card from hand.)
Sold out
Stonewall Confidence (Yellow)
¥100
Go again
Cards you control with cost 3 or more get +3{d} while defending.
At the beginning of your action phase, destroy this.
Overswing (Yellow)
¥100
The next Guardian attack action card you play this turn gets +2{p}.
Go again
Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Heartened Cross Strap
¥100
Action -- Destroy this: The next attack action card you play this turn costs {r}{r} less to play. Go again
Emerging Power (Yellow)
¥100
Go again
At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +2{p}.
Crush the Weak (Blue)
¥100
Crush - When this deals 4 or more damage to a hero, they can't play attack action cards with 3 or less base {p} during their next action phase.
Clash of Mountains (Red)
¥100
When this defends a Guardian attack, clash with the attacking hero. The winner creates a Seismic Surge token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Chokeslam (Yellow)
¥100
Crush - When this deals 4 or more damage to a hero, their attack action cards can't gain {p} during their next action phase.
Buckling Blow (Red)
¥100
Crush - When this deals 4 or more damage to a hero, put a -1{d} counter on an equipment they control.
Sunkwater Scalers
from ¥100
When this defends, put a face-up card from your arsenal on the bottom of your deck. If you do, draw a card and this gets +1{d} until end of turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Sold out
Disenchantment of the Old Ones (Extended Art)
¥900
Crush - When this deals 4 or more damage to a Guardian hero, destroy all auras they control.
Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)