Seeds of Strength (Yellow)
Seeds of Strength (Yellow) $0.25
Create 2 Might tokens. Earth Bond - If an Earth card was pitched to play this, instead create 3 Might tokens.
Burgeoning (Red)
Burgeoning (Red) $0.15
If this was played from arsenal, it gets +1{p}.
Twinkle Toes
Twinkle Toes from $0.10
Instant -- Destroy this: Prevent the next 2 damage that would be dealt to you this turn. Activate this only if you've played an instant card this turn.
Trip the Light Fantastic (Blue)
Trip the Light Fantastic (Blue) from $0.10
Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn.
Strong Yield (Yellow)
Strong Yield (Yellow) from $0.15
Go again At the beginning of your action phase, destroy this, then your next attack this turn gets +2{p}.
Strong Yield (Blue)
Strong Yield (Blue) from $0.10
Go again At the beginning of your action phase, destroy this, then your next attack this turn gets +1{p}.
Second Strike (Yellow)
Second Strike (Yellow) from $0.15
When this attacks, if you've dealt damage this turn, this gets +1{p} and go again.
Second Strike (Blue)
Second Strike (Blue) from $0.10
When this attacks, if you've dealt damage this turn, this gets +1{p} and go again.
Meat and Greet (Yellow)
Meat and Greet (Yellow) $0.10
When this hits, create a Runechant token. If you've dealt arcane damage to an opposing hero this turn, this gets go again.
Meat and Greet (Red)
Meat and Greet (Red) $0.10
When this hits, create a Runechant token. If you've dealt arcane damage to an opposing hero this turn, this gets go again.
Lightning Surge (Blue)
Lightning Surge (Blue) $0.10
If this was played from arsenal, it gets go again.
Ink-lined Cloak
Ink-lined Cloak from $0.10
Instant -- Destroy this: Gain {r}. Activate this only if you control an aura permanent with Sigil in its name.
Hocus Pocus (Yellow)
Hocus Pocus (Yellow) from $0.10
When this attacks, create a Runechant token.
Hocus Pocus (Blue)
Hocus Pocus (Blue) from $0.10
When this attacks, create a Runechant token.
Harvest Season (Yellow)
Harvest Season (Yellow) from $0.10
Go again At the beginning of your action phase, destroy this, then gain 2{g}.
Fertile Ground (Yellow)
Fertile Ground (Yellow) from $0.10
Gain 2{g} If there are 4 or more Earth cards in your banished zone, instead gain 4{g}.
Fertile Ground (Blue)
Fertile Ground (Blue) from $0.10
Gain 2{g} If there are 4 or more Earth cards in your banished zone, instead gain 3{g}.
Brush Off (Yellow)
Brush Off (Yellow) $0.10
The next time you would be dealt 2 or less damage this turn, prevent it.
Arcanic Spike (Red)
Arcanic Spike (Red) from $0.10
If you've dealt arcane damage this turn, this gets +2{p}.
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