All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
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Throw Caution to the Wind (Treasure Pack)
$3.95
Reveal the top card of your deck. The next time you would be dealt damage this turn, prevent X of that damage, where X is the pitch value of the card revealed this way.
Scrub the Deck (Treasure Pack)
$2.95
Destroy the top card of target hero's deck. If it's yellow, create a Gold token.
Go again
Divvy Up (Treasure Pack)
$1.25
Remove half the gold counters from Treasure Island, rounded up. If you are a Thief, instead remove all of them.
Create Gold tokens equal to the number of gold counters removed this way.
Pilfer the Wreck (Yellow) (Treasure Pack)
$0.95
When this hits a hero, you may turn a card in their graveyard face-down. If it's yellow, create a Gold token.
HMS Kraken (Treasure Pack)
$2.95
When this hits a hero, destroy an item they control.
High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1{p} and overpower. (This can't be defended by more than 1 action card.)
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Sunken Treasure (Treasure Pack)
$59.95
When this defends, you may turn a card in a graveyard face-down. If it's yellow, create a Gold token.
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Loan Shark (Treasure Pack)
$64.95
Go again
When this enters the arena, create 2 Gold tokens.
At the beginning of your end phase, if you haven't created or stolen a Gold this turn, destroy this, then lose 2{g} unless you discard a card.
Conqueror of the High Seas (Treasure Pack)
$104.95
When this hits a hero, destroy all cards in their arsenal. Create a Gold token for each card destroyed this way.
High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1{p} and go again.
Dead Threads (Treasure Pack)
$119.95
Instant -- {t}: Gain {r}. Activate this only if an ally has been put into your graveyard this turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Polly Cranka (Treasure Pack)
$109.95
Action -- {t}, banish this: Return this to the arena under its owner's control, unequipped, tapped, and with a steam counter.
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
Perched (This can be equipped in addition to a 2H weapon. This can't be attacked while it's equipped.)
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Nuu, Alluring Desire (Japanese Promo)
$64.95
Your attacks with Stealth get "When this chain link resolves, banish all action cards defending this."Instant — [3 Chi]: Look at the top card of an opposing hero's deck. If it's blue, you may banish it. Until end of turn, you may play blue cards from that hero's banished zone without paying their [1 Resources] cost.
Washed Up Wave
$0.10
When this defends, you may discard a card or destroy the top card of your deck. If that card has watery grave, this gets +2{d}.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Unicycle
$0.10
Instant -- Destroy this: {u} a cog you control.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Thiev'n Varmints
from $0.10
Action -- {r}{r}{r}, destroy this: Draw a card. Go again
Blade Break (When the combat chain closes, if this defended, destroy it.)
Swiftwater Sloop (Yellow)
from $0.10
Your next Mechanologist attack this turn gets +4{p}.
You may {u} your hero.
Go again
Sky Skimmer (Yellow)
from $0.10
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Sic 'Em Shot (Blue)
$0.10
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Restless Bones (Yellow)
from $0.10
Action -- {r}{r}{r}, destroy this: Draw a card. Go again
Blade Break (When the combat chain closes, if this defended, destroy it.)
Perk Up
from $0.10
Your next Mechanologist attack this turn gets +4{p}.
You may {u} your hero.
Go again
Peg Leg
$0.10
Action -- {r}{r}{r}, destroy this: Your next attack this turn gets go again. Go again
Blade Break (When the combat chain closes, if this defended, destroy it.)