Rising Power (Yellow)
Rising Power (Yellow) from $0.10
If you've drawn a card this turn, this gets +1{p}.
Rising Power (Red)
Rising Power (Red) from $0.10
If you've drawn a card this turn, this gets +1{p}.
Rally the Rearguard (Yellow)
Rally the Rearguard (Yellow) $0.10
Once per Turn Instant -- Discard a card: This gets +3{d}. Activate this ability only while this is defending.
Lead with Power (Yellow)
Lead with Power (Yellow) from $0.10
Your next Brute or Guardian attack this turn gets +2{p}. Create a Might token. Go again
Lead with Power (Blue)
Lead with Power (Blue) from $0.10
Your next Brute or Guardian attack this turn gets +1{p}. Create a Might token. Go again
Headliner Helm
Headliner Helm from $0.10
Headliner Helm's {d} is equal to the number of opposing heroes with greater {g} than you. Blade Break (When the combat chain closes, if this defended, destroy it.)
Beckon Applause
Beckon Applause from $0.10
If you control an Agility token, this gets +1{d}. If you control a Vigor token, this gets +1{d}. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Stacked in Your Favor (Yellow)
Stacked in Your Favor (Yellow) from $0.10
Go again Your attack action cards get +2{d} while defending. At the start of your turn, destroy this, draw a card, then put a card from your hand on top of your deck.
Over the Top (Yellow)
Over the Top (Yellow) from $0.10
If this has {p} greater than its base, it gets overpower. (This can't be defended by more than 1 action card.)
Beast Mode (Yellow)
Beast Mode (Yellow) from $0.10
If you've intimidated this turn, this gets +2{p}.
Wall Breaker (Yellow)
Wall Breaker (Yellow) from $0.10
If you've banished a card with 6 or more {p} this turn, this gets overpower. (This can't be defended by more than 1 action card.) Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Wall Breaker (Blue)
Wall Breaker (Blue) from $0.10
If you've banished a card with 6 or more {p} this turn, this gets overpower. (This can't be defended by more than 1 action card.) Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Tribute to Demolition (Blue)
Tribute to Demolition (Blue) from $0.10
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Resounding Courage (Blue)
Resounding Courage (Blue) from $0.10
Target Light Warrior attack gets +1{p}. If you've charged this turn, create a Courage token.
Ram Raider (Yellow)
Ram Raider (Yellow) from $0.10
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets go again. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Ram Raider (Blue)
Ram Raider (Blue) from $0.10
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets go again. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Light the Way (Blue)
Light the Way (Blue) from $0.10
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) When this hits, if a yellow card was charged this way, this gets go again.
Lay to Rest (Red)
Lay to Rest (Red) from $0.10
When this attacks a Shadow hero, it gets +1{p}. When this hits a hero, you may turn a card in their banished zone face-down.
Defender of Daybreak (Red)
Defender of Daybreak (Red) from $0.10
When this defends a Shadow attack, non-equipment Light cards get +1{d} this combat chain.
Charge of the Light Brigade (Blue)
Charge of the Light Brigade (Blue) from $0.10
The next attack you charge this turn gets +1{p}. Go again
American Express Diners Club Discover JCB Maestro Mastercard PayPal Union Pay Visa