Seismic Surge Quarters
Seismic Surge Quarters $0.25
At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn costs {r} less to play.
Thunder Quake (Yellow)
Thunder Quake (Yellow) $0.10
Heave 3 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r}{r} and put this face-up into your arsenal. If you do, create 3 Seismic Surge tokens.)
Thump (Yellow)
Thump (Yellow) $0.10
If this card’s {p} is greater than its base, it gets dominate and "When this hits a hero, they discard a card." (This can't be defended by more than 1 card from hand.)
Thump (Blue)
Thump (Blue) $0.10
If this card’s {p} is greater than its base, it gets dominate and "When this hits a hero, they discard a card." (This can't be defended by more than 1 card from hand.)
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Stonewall Confidence (Red)
Stonewall Confidence (Red) $0.10
Go again Cards you control with cost 3 or more get +4{d} while defending. At the beginning of your action phase, destroy this.
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Stonewall Confidence (Blue)
Stonewall Confidence (Blue) $0.10
Go again Cards you control with cost 3 or more get +2{d} while defending. At the beginning of your action phase, destroy this.
Seismic Stir (Red)
Seismic Stir (Red) $0.10
Create 3 Seismic Surge tokens. Go again
Seismic Stir (Blue)
Seismic Stir (Blue) $0.10
Create a Seismic Surge token. Go again
Rubble Raiser (Red)
Rubble Raiser (Red) from $0.10
Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Overswing (Blue)
Overswing (Blue) from $0.10
The next Guardian attack action card you play this turn gets +1{p}. Go again Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Ironrot Plate
Ironrot Plate $0.10
Blade Break (When the combat chain closes, if this defended, destroy it.)
Ironrot Helm
Ironrot Helm $0.10
Blade Break (When the combat chain closes, if this defended, destroy it.)
Flatten the Field (Red)
Flatten the Field (Red) from $0.10
Crush - When this deals 4 or more damage to a hero, destroy a Seismic Surge token they control.
Emerging Power (Yellow)
Emerging Power (Yellow) $0.10
Go again At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +2{p}.
Emerging Power (Red)
Emerging Power (Red) $0.10
Go again At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +3{p}.
Emerging Power (Blue)
Emerging Power (Blue) $0.10
Go again At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +1{p}.
Embolden (Red)
Embolden (Red) $0.10
Go again When this enters the arena, if you control another non-token aura, draw a card. At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +5{p}.
Embolden (Blue)
Embolden (Blue) $0.10
Go again When this enters the arena, if you control another non-token aura, draw a card. At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +3{p}.
Debilitate (Yellow)
Debilitate (Yellow) $0.10
Crush - When this deals 4 or more damage to a hero, their first attack during their next turn gets -2{p}.
Crush Confidence (Red)
Crush Confidence (Red) $0.10
Crush - When this deals 4 or more damage to a hero, they lose all hero card abilities until the end of their next turn. (Treat the hero card as if the text box is empty.)
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