All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
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Flying High (Blue) (Promo)
$4.95
Your next attack this turn gets go again. If it's blue, it gets +1POWER. Go again
Flying High (Yellow) (Promo)
$2.95
Your next attack this turn gets go again. If it's yellow, it gets +1POWER. Go again
Flying High (Red) (Promo)
$4.95
Your next attack this turn gets go again. If it's red, it gets +1POWER. Go again
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Liar's Charm (Promo)
$0.95
Choose any number;
* Steal a Toughness or Vigor token.
* The crowd boos you.
* Target hero loses and can't gain abilities this action phase unless they discard a card.
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Flash of Brilliance (Promo)
$2.75
When this defends, you may discard a Lightning card. If you do, return an aura you control to its owner's hand.Blade Break (When the combat chain closes, if this defended, destroy it.)
Groundbreaker Crix (Promo)
$9.95
Your attacks get +1POWER while attacking a hero who controls a Seismic Surge token.Whenever you attack a Guardian hero, clash with them. The winner creates a Seismic Surge token.
Backup Protocol: RED (GEM Pack 3)
$6.95
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.Instant — [2 Resources], destroy this: Return a red Mechanologist attack action card from your graveyard to your hand.
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Standing Ovation (GEM Pack 3)
$3.95
If 3 or more auras of suspense have left the arena this turn, this gets "When this hits a hero, take an extra turn after this one. At the beginning of the next end phase, they draw up to their Intellect.
Who's the Tough Guy? (Yellow)
from $0.20
When the combat chain closes, if this didn't hit, the defending hero creates a Toughness token.
Turn the Crowd Hateful (Blue)
from $0.25
When this attacks a Revered hero, this gets +3{p}.
When this hits a Revered hero, the crowd boos you.
Tension in the Air (Yellow)
from $0.20
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
When this leaves the arena, your next attack this turn gets +3{p}.
Shoot Your Mouth Off (Red)
from $0.25
When the combat chain closes, if this didn't hit, the defending hero creates a Confidence token.
Rough Up (Yellow)
from $0.20
If there is a card with 6 or more {p} in your pitch zone, this gets +1{p}.
Mightybone Knuckles
from $0.20
Action -- {r}{r}{r}, destroy this: Create 3 Might tokens. Activate this only if you have more {g} than each other hero. Go again
Blade Break (When the combat chain closes, if this defended, destroy it.)
Instill Fear (Yellow)
from $0.20
When this attacks a hero, intimidate them. (They banish a random card from their hand face-down. At the beginning of the end phase, return it to their hand.)
Instill Fear (Red)
from $0.25
When this attacks a hero, intimidate them. (They banish a random card from their hand face-down. At the beginning of the end phase, return it to their hand.)
Hold Firm
from $0.20
Action -- {r}{r}{r}, destroy this: Create 3 Toughness tokens. Activate this only if you have less {g} than each other hero. Go again
Blade Break (When the combat chain closes, if this defended, destroy it.)
High Pitched Howl (Yellow)
from $0.20
When this attacks, if there is a card with 6 or more {p} in your pitch zone, create a Vigor token.