All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Burn Bare
from $4.95
Deal 6 arcane damage to any target.
Instant -- Discard this: Destroy target card with phantasm that is attacking you.
Display Loyalty (Red)
from $0.35
If you control 2 or more Draconic chain links, this gets go again and "When this attacks a hero, create a Fealty token."
Cadaverous Tilling (Red)
from $0.25
Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +2{p}.
Widow Claw Tarsus
from $0.95
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Spellvoid 1 (If you would be dealt arcane damage, you may destroy this to prevent 1 of that damage.)
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Sigil of Aether
$12.95
At the beginning of your action phase, destroy this.
When this leaves the arena, deal 1 arcane damage to any target. If damage is dealt this way, amp 1. (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
High Voltage
from $5.95
Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
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Dissolve Reality
from $3.95
Each hero puts all cards in their arsenal on the bottom of their deck and creates a Ponder token.
Go again
Gauntlets of Iron Will
from $24.95
When this defends, the next time an attack would gain {p} this chain link, instead it gains that much minus 1.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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Figment of Triumph // Victoria, Archangel of Triumph
$3.95
Legendary (You may only have 1 Figment of Triumph in your deck.)
When this enters the arena, attack action cards your opponents control get -1{p} this turn.
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Once per Turn Action -- {r}{r}: Attack
When Victoria attacks, you may banish a card from your hero's soul. If you do, attack action cards your opponents control get -1{p} until the start of your next turn.
Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)