Gustwave of the Second Wind
Gustwave of the Second Wind from $7.75
Combo - If Surging Strike was the last attack this combat chain, this gets go again.
Eternal Inferno
Eternal Inferno from $2.75
Deal 4 arcane damage to any target. Surge - If this deals more than 4 damage, banish it. You may play it this turn.
The Weakest Link
The Weakest Link from $44.95
When this hits a hero, look at their hand and choose a card without base {d}. If you do, they discard it and you draw a card.
Kindle
Kindle from $4.95
Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1. This happens before prevention effects.) If you have no cards in hand, draw a card.
Deathly Delight (Red)
Deathly Delight (Red) from $0.20
Rune Gate (If you control Runechants equal to or greater than Deathly Delight's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, gain {g} equal to the number of heroes who have lost {g} this turn. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Oblivion
Oblivion from $4.75
Legendary Vynnset Specialization (You may only have 1 Oblivion in your deck and only if your hero is Vynnset.) Play this only if you control exactly 6 Runechants. Create a Nasreth, the Soul Harrower token.
Tome of Imperial Flame
Tome of Imperial Flame from $39.95
Draw a card. If you are Royal, instead draw 2 cards. You may pitch 2 red cards. If you don't, banish your hand. (You gain resource points from pitching this way.) Go again
Already Dead
Already Dead from $9.95
Contract - You are contracted to banish opponents' non-action cards. Whenever you complete this contract, create a Silver token. When this hits a hero, banish the top card of their deck and a defending card.
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