Dissolve Reality
Dissolve Reality from $1.95
Each hero puts all cards in their arsenal on the bottom of their deck and creates a Ponder token. Go again
Sold out
Grains of Bloodspill
Grains of Bloodspill from $87.95
Whenever a weapon attack you control hits, you may pay {r}. If you do, create a Vigor token. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Deathly Wail (Yellow)
Deathly Wail (Yellow) from $0.25
Rune Gate (If you control Runechants equal to or greater than Deathly Wail's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, create Runechant tokens equal to the number of heroes who have lost {g} this turn. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Deathly Wail (Blue)
Deathly Wail (Blue) from $0.20
Rune Gate (If you control Runechants equal to or greater than Deathly Wail's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, create Runechant tokens equal to the number of heroes who have lost {g} this turn. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Shaden Death Hydra
Shaden Death Hydra from $0.95
When this attacks, it deals X damage to you, where X is 13 minus the number of cards with blood debt in your banished zone. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Storm Striders
Storm Striders $64.95
Instant - [1 Resource], destroy Storm Striders: You may play your next Wizard 'non-attack' action card this turn as though it were an instant. Arcane Barrier 2 (If your hero would be dealt arcane damage, you may pay [2 Resource] instead. If you do, prevent 2 arcane damage that source would deal.)
American Express Diners Club Discover JCB Maestro Mastercard PayPal Union Pay Visa