All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Skullbone Crosswrap
$19.95
Once per Turn Action - Turn a face down card in your arsenal face up: Opt 1. Go again
Arcane Barrier 1 (If your hero would be dealt arcane damage, you may pay [1 Resource] instead. If you do, prevent 1 arcane damage that source would deal.)
Blade Break (If you defend with Skullbone Crosswrap, destroy it when the combat chain closes.)
Unflinching Foothold
$0.35
**Instant** - Destroy this: Target attack loses and can't gain **dominate**.**Battleworn**
Retrace the Past
from $8.95
Katsu Specialization (You may only have this in your deck if your hero is Katsu.)
Combo - When this attacks, if a card with Gustwave in its name was the last attack this combat chain, name a card, then this gets that name, +2{p}, and go again.
Perforate
from $1.75
You may attack with target dagger an additional time and its attacks cost you {r} less to activate this turn.
Draw a card.
Well Grounded
from $0.20
Instant -- Destroy this: Prevent the next 2 damage that would be dealt to you this turn. Activate this only if there are 4 or more Earth cards in your banished zone.
Sold out
Face Purgatory
$54.95
When this defends together with an attack action card and a non-attack action card, the attacking hero discards a card and you draw a card.
Blade Break (When the combat chain closes, if this defended, destroy it.)
10,000 Year Reunion
from $0.55
You may remove three +1{p} counters from among auras you control rather than pay 10,000 Year Reunion's {r} cost.
Ward 10 (If you would be dealt damage, destroy this to prevent 10 of that damage.)
Empyrean Rapture
$9.95
If a card with Herald in its name has been put into your hero's soul during your turn, the first hero ability you activate that turn costs {r}{r} less to activate.
Once per Turn Instant -- {r}: This gets ward 1 until end of turn. (If your hero would be dealt damage, destroy this to prevent 1 of that damage.)
Warband of Bellona
from $17.95
Action -- {r}{r}, destroy this: The next time you attack this turn, you may charge your hero's soul. If a yellow card is charged this way, draw a card. Go again
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Tome of Imperial Flame
from $12.95
Draw a card. If you are Royal, instead draw 2 cards.
You may pitch 2 red cards. If you don't, banish your hand. (You gain resource points from pitching this way.)
Go again