All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
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Everbloom <> Life
from $27.95
Choose an action card in a graveyard with cost less than the total {g} you've gained this turn. Put it on the bottom of its owner's deck.
Go again
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Gain 1{g}

Cut from the Same Cloth (Red)
from $0.25
Target opposing hero reveals their hand. If an attack reaction card is revealed this way, mark them.
Your next dagger attack this turn gets +4{p}.
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Dragonscaler Flight Path
from $59.95
Instant -- {rrr}:destroy this:Target Draconic attack gets go again. If it's a weapon or ally attack, you may attack with it an additional time this turn. This ability costs {r} less to activate for each Draconic chain link you control. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it)

Rotten Remains
from $2.25
When this attacks, you may banish a card with 1{p} from each hero's graveyard. If you do, this gets +1{p}, then repeat this process.

Vaporize <> Shock
from $0.95
Destroy an aura permanent with cost X or less and/or up to X aura tokens, where X is the total arcane damage you've dealt to opposing heroes this turn.
Meld (You may play 1 or both halves of this card. Each costs 0.)
Deal 1 arcane damage to any target.

Shifting Winds of the Mystic Beast
from $0.45
Whenever you play a Crouching Tiger this turn, name a card. It gets that name.
If a Chi was pitched to play this, create 2 Crouching Tigers in your hand.
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Evo Heartdrive
from $1.75
If you have a base chest equipped, transform it into this, then equip this.
When this is equipped, the next attack action card you play this turn costs {r} less to play.
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)

Meridian Pathway
from $5.95
Instant -- {c}{c}{c}: You may play auras this turn as though they were instants.
Whenever you pitch a Chi, you may have this get ward 3 until end of turn.

Diadem of Dreamstate
$4.95
Once per turn, when this or a non-token permanent you control with ward is destroyed, you may pay {r}. If you do, create a Ponder token.
Ward 2 (If your hero would be dealt damage, destroy this to prevent 2 of that damage.)

Dance of Darkness
from $0.15
If your hero would be dealt damage, you may banish this to prevent 2 of that damage.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
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Celestial Reprimand (Yellow)
from $0.15
Target card defending an attack with Herald in its name gets -2{p} this combat chain.
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Fyendal's Spring Tunic
$144.95
At the start of your turn, if this has fewer than 3 energy counters, you may put an energy counter on it.
Instant -- Remove 3 energy counters from this: Gain {r}
Blade Break (When the combat chain closes, if this defended, destroy it.)

Maxx 'The Hype' Nitro
$0.75
Once per Turn Action -- {r}{r}: Create a Hyper Driver token with 2 steam counters. Activate this ability only if you've boosted this turn.
Hyper Drivers you control get crank. (As it enters the arena, you may remove a steam counter from it. If you do, gain an action point.)

Alluring Inducement
from $0.55
Shiyana Specialization (You may only have this in your deck if your hero is Shiyana.)
When this attacks, the defending hero reveals their hand. You may choose an attack action card revealed this way. If you do, this becomes the chosen card.
Unity - When this defends together with a card from hand, create an Eloquence token under any number of heroes' control.

Dash I/O
$0.95
You may look at the top card of your deck at any time.
Once per turn, you may play a Mechanologist item with cost 0 or 1 from the top of your deck as though it were an instant. It costs an additional {r} to play.