All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Gorgon's Gaze
from $0.45
Create a Slither in your hand.
Banish all defending attack action cards on the combat chain. If a Chi was pitched to play this, you may play the banished cards this combat chain without paying their {r} cost.
Evo Recall
from $1.95
If you have a base head equipped, transform it into this, then equip this.
When this is equipped, put up to 1 Mechanologist action card from your banished zone on top of your deck.
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Twelve Petal Kasaya
$5.95
Whenever you transcend, you may gain {r}.
Instant -- {c}{c}{c}, destroy this: Create a Zen State token.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Herald of Judgment - Extended Art
$1.95
Prism Specialization (You may only have this in your deck if your hero is Prism.)
When this hits, put it into your hero's soul and the defending hero can't play cards from their banished zone during their next action phase.
Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Dabble in Darkness
from $0.55
When this attacks, banish the top card of your deck. This gets -X{p}, where X is the pitch value of the card banished this way.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Teklovossen, Esteemed Magnate
$1.95
You may play Evos from your banished zone.
Once per Turn Instant -- {r}{r}{r}: You may play your next Evo this turn as though it were an instant. When you do, draw a card.
Beseech the Demigon (Red)
from $0.15
Choose an attack action card in your banished zone. It gets +3{p} until end of turn.
Go again
Evo Circuit Breaker
$0.65
If you have a base head equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. (Put the transformed cards under this in your head zone.)
Whenever you boost, you may destroy a card under this. If you do, shuffle 2 attack action cards from your banished zone into your deck.
Firewall (Red)
from $0.10
When this defends, reveal the top card of your deck. If it's an Evo, put it on top of your deck. Otherwise, put it on the bottom.
Expedite (Red)
from $0.10
Boost
When this hits, you may put an item with cost 0 or 1 from your hand into the arena.
Boom Grenade (Blue)
from $0.10
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
When a Mechanologist attack action card you control hits a hero, destroy this and deal 2 damage to them.